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Building a Good Miner
Viewer helper — plan a colonist who digs, not one who crafts or fights as a main job. Xenotypes from Biotech; traits from vanilla Core only.
Mining feeds steel, components (compacted machinery), jade, gold, and mountain bases. Skill + work speed decide how fast the mountain opens.
Trait budgets: 4 default · 6 RICS luxury.
| Slot | Pick | Why |
|---|---|---|
| Xenotype | Dirtmole | Remarkable Mining, dark vision, cave dweller |
| 1 | Industrious | +35% work speed at the vein |
| 2 | Fast learner | Mining 20 faster |
| 3 | Undergrounder | Happy indoors / dark; pairs with Dirtmole cave genes |
| 4 | Tough | Cave-ins, insects, and raids still hit miners |
Passions: Burning Mining. Minor Construction if they also cut overhead mountain and rebuild.
Luxury 6: Great memory, Quick sleeper, Hard worker (if Industrious unavailable), Body modder (bionic arms help mine speed via manipulation).
Tunnel specialists. Excellent underground, poor in the open.
| Gene | Effect |
|---|---|
| Remarkable mining | Large Mining aptitude |
| Dark vision | No darkness work penalty |
| Cave dweller | Comfortable confined / underground |
| Fast wound healing | Recovers from cave-ins better than average |
| Strong melee | Can fight insects up close if needed |
| Intense UV sensitivity | Sunlight hurts — keep them inside or night-only outside |
| Nearsighted | Bad at long-range shooting |
| Slow move | Do not make them the hauler / kiter |
Do not use Dirtmole as your animal handler or open-field farmer. Do use them in a mountain or deep-drill colony.
Baseliner miner: same traits; you must supply Mining aptitude with skill + burning passion instead of the gene.
Take: Industrious / Hard worker, Fast learner, Undergrounder, Tough, Great memory, Quick sleeper, Body modder.
Avoid: Lazy / Slothful, Slow learner, Body purist (if you want bionic arms), Jogger is nice but not a miner trait — speed is for combat pages.
Undergrounder is unhappy outdoors. That is a feature on a mountain miner and a problem if the map is all open plains.
Mining skill raises mine speed and (with other stats) how useful they are at the drill.
!passion list
!passion mining 200
See Passion Command. Crit fail can strip the passion — do not all-in on a tiny wallet.
Set !mypawn work Mining 1, Construction 2, Plant Cut if they clear overhead.
- Building a Good Crafter — they turn the steel into guns
- Passion Command · Trait Commands · Pawn Purchase