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クロスシザースのネクサス指定を、次の自分のスタートステップまで続ける
検証(typecheck / smoke / E2E)
#190:
Pull request
#126
opened by
imachan7
3m 17s
fix/cross-scissors-duration
fix/cross-scissors-duration
3m 17s
View #126
View workflow file
強制アタック・トリガー抑止で、既に掛かっているスピリットも選べるように戻す
検証(typecheck / smoke / E2E)
#189:
Pull request
#125
opened by
imachan7
3m 19s
fix/timed-allow-remark
fix/timed-allow-remark
3m 19s
View #125
View workflow file
誘発効果を与える効果を移し、ヤツノカンゾウをアタックステップの間の継続効果にする
検証(typecheck / smoke / E2E)
#188:
Pull request
#124
synchronize by
imachan7
3m 4s
chore/timed-grant-effect
chore/timed-grant-effect
3m 4s
View #124
View workflow file
誘発効果を与える効果を移し、ヤツノカンゾウをアタックステップの間の継続効果にする
検証(typecheck / smoke / E2E)
#187:
Pull request
#124
opened by
imachan7
3m 17s
chore/timed-grant-effect
chore/timed-grant-effect
3m 17s
View #124
View workflow file
「このターンの間、疲労状態でもブロックできる」を timedEffect の内容 canBlockWhileRested で書く (#123)
検証(typecheck / smoke / E2E)
#186:
Commit
3c72ad5
pushed by
imachan7
2m 30s
main
main
2m 30s
View workflow file
「このターンの間、疲労状態でもブロックできる」を timedEffect の内容 canBlockWhileRested で書く
検証(typecheck / smoke / E2E)
#185:
Pull request
#123
opened by
imachan7
3m 13s
chore/timed-block-while-rested
chore/timed-block-while-rested
3m 13s
View #123
View workflow file
「このターンの間、〜の効果は発揮されない」を timedEffect の内容 suppressTrigger で書く (#122)
検証(typecheck / smoke / E2E)
#184:
Commit
e3e9795
pushed by
imachan7
1m 49s
main
main
1m 49s
View workflow file
「このターンの間、〜の効果は発揮されない」を timedEffect の内容 suppressTrigger で書く
検証(typecheck / smoke / E2E)
#183:
Pull request
#122
opened by
imachan7
3m 26s
chore/timed-suppress-trigger
chore/timed-suppress-trigger
3m 26s
View #122
View workflow file
「可能ならば必ずアタックする」を timedEffect の内容 mustAttack で書く (#121)
検証(typecheck / smoke / E2E)
#182:
Commit
e7c8381
pushed by
imachan7
3m 13s
main
main
3m 13s
View workflow file
「可能ならば必ずアタックする」を timedEffect の内容 mustAttack で書く
検証(typecheck / smoke / E2E)
#181:
Pull request
#121
opened by
imachan7
2m 26s
chore/timed-must-attack
chore/timed-must-attack
2m 26s
View #121
View workflow file
バトルの比較基準・勝敗反転を timedEffect の内容 compareBy/invertBattleWinner で書く (#120)
検証(typecheck / smoke / E2E)
#180:
Commit
7483ae4
pushed by
imachan7
2m 57s
main
main
2m 57s
View workflow file
バトルの比較基準・勝敗反転を timedEffect の内容 compareBy/invertBattleWinner で書く
検証(typecheck / smoke / E2E)
#179:
Pull request
#120
opened by
imachan7
3m 8s
chore/timed-battle-compare
chore/timed-battle-compare
3m 8s
View #120
View workflow file
アタック時⇔ブロック時の効果の付け替えを timedEffect の内容 triggerSwap で書く (#119)
検証(typecheck / smoke / E2E)
#178:
Commit
9073fbe
pushed by
imachan7
3m 18s
main
main
3m 18s
View workflow file
アタック時⇔ブロック時の効果の付け替えを timedEffect の内容 triggerSwap で書く
検証(typecheck / smoke / E2E)
#177:
Pull request
#119
opened by
imachan7
3m 7s
feat/timed-trigger-swap
feat/timed-trigger-swap
3m 7s
View #119
View workflow file
シンボル・コストの変更を timedEffect で書き、バキュームシンボルを後から出たスピリットにも効かせる (#118)
検証(typecheck / smoke / E2E)
#176:
Commit
4dd2f8d
pushed by
imachan7
3m 4s
main
main
3m 4s
View workflow file
シンボル・コストの変更を timedEffect で書き、バキュームシンボルを後から出たスピリットにも効かせる
検証(typecheck / smoke / E2E)
#175:
Pull request
#118
opened by
imachan7
3m 20s
feat/timed-symbol-cost
feat/timed-symbol-cost
3m 20s
View #118
View workflow file
「このバトルの間、相手はフラッシュ/バーストを使えない」を timedEffect の内容 battleLock で書く (#117)
検証(typecheck / smoke / E2E)
#174:
Commit
a76327a
pushed by
imachan7
1m 55s
main
main
1m 55s
View workflow file
「このバトルの間、相手はフラッシュ/バーストを使えない」を timedEffect の内容 battleLock で書く
検証(typecheck / smoke / E2E)
#173:
Pull request
#117
opened by
imachan7
3m 18s
feat/timed-battle-player
feat/timed-battle-player
3m 18s
View #117
View workflow file
「ブロックされない」効果を timedEffect で書き、天使長トロンをターン終了までブロックされないようにする (#116)
検証(typecheck / smoke / E2E)
#172:
Commit
50cdcf7
pushed by
imachan7
3m 19s
main
main
3m 19s
View workflow file
「ブロックされない」効果を timedEffect で書き、天使長トロンをターン終了までブロックされないようにする
検証(typecheck / smoke / E2E)
#171:
Pull request
#116
opened by
imachan7
3m 10s
feat/timed-unblockable
feat/timed-unblockable
3m 10s
View #116
View workflow file
プレイヤーに掛かる「このターンの間」の制約を timedEffect の内容 playerRule で書く (#115)
検証(typecheck / smoke / E2E)
#170:
Commit
4ee46f7
pushed by
imachan7
2m 40s
main
main
2m 40s
View workflow file
プレイヤーに掛かる「このターンの間」の制約を timedEffect の内容 playerRule で書く
検証(typecheck / smoke / E2E)
#169:
Pull request
#115
opened by
imachan7
2m 33s
feat/timed-player-rule
feat/timed-player-rule
2m 33s
View #115
View workflow file
スピリット1体に色を与える効果を timedEffect で書く (#114)
検証(typecheck / smoke / E2E)
#168:
Commit
c0e68b8
pushed by
imachan7
1m 51s
main
main
1m 51s
View workflow file
スピリット1体に色を与える効果を timedEffect で書く
検証(typecheck / smoke / E2E)
#167:
Pull request
#114
synchronize by
imachan7
3m 17s
feat/timed-color
feat/timed-color
3m 17s
View #114
View workflow file
「このターンの間、〜のスピリットすべてを Lv◯として扱う」を解決後に場に出たスピリットにも効かせる (#113)
検証(typecheck / smoke / E2E)
#166:
Commit
76931c7
pushed by
imachan7
3m 10s
main
main
3m 10s
View workflow file
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