誘発効果を与える効果を移し、ヤツノカンゾウをアタックステップの間の継続効果にする - #124
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
grantEffectToTargetThisTurn・grantEffectToAllByKeywordThisTurn(4か所)を移して消す。「すべて」は後から出たスピリットにも付く。 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…得たキーワードを含める 見出しは期間(2026-09-24 の規則)。effectGrant の keywordFilter を spiritHasKeyword にそろえ(2026-09-25 ユーザー確認)、破壊後の誘発では誘発している個体自身も発生源に含める。timedEffect の「すべてに誘発効果」は使うカードが無くなったので未対応に戻す。 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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目的
REFACTOR_PLAN §2.2 の M8(期間つき継続効果)の続き。「自分のスピリットに“誘発効果”を与える」を、1体向けは
timedEffectの内容grantTriggerで、ステップの見出しを持つ「すべて」向けは継続効果effectGrantで書く。変わる挙動
grantEffectToTargetThisTurn・grantEffectToAllByKeywordThisTurn(4か所)を移して消したtimedEffect+grantTrigger・count: 1・side: "own"(挙動は変えない)effectGrant(keywordFilter: "bofu")+phaseTurn: { phase: "attack", turn: "own" }effectGrantのkeywordFilterを印刷だけの判定からspiritHasKeywordに変えた。影響するのは effectGrant を使う4枚:ヤツノカンゾウ(今までどおり)、ブリッツ(【粉砕】)・藍紫の虚空・緑眼の虚空(【転召】)は効果でそのキーワードを得たスピリットも対象になるeffectGrantの発生源に含める(ヤツノカンゾウ自身が『バトル時』に負けたときも付与が効く。場を離れた直前の状態を見るため)timedEffectの「すべてに誘発効果」(all付きgrantTrigger)は使うカードが無いので未対応(ログを出して発揮しない)テスト
typecheck && validate:cards && validate:notes && validate:gaps && smoke:quiet && build:client全緑(smoke 12906件・❌0)、audit:parity合格未決・既知の制限