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fix/refactor: fix lookup logic and small refactor (remove redundant std::filesystem calls) - #16580
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vaxerski
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Oct 17, 2026
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| bool NFsUtils::executableExistsInPath(const std::string& exe) { | ||
| if (!getenv("PATH")) | ||
| const char* const path = std::getenv("PATH"); |
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I rethought this a bit and changed this: if (!fullPath.ends_with('/')) {
fullPath.push_back('/');
}
fullPath += exe;to: fullPath = dir;
fullPath /= exe;since std::filesystem::path can correctly handle extra '/' cppref |
vaxerski
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Oct 19, 2026
hegjon
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Oct 20, 2026
…filesystem calls) (hyprwm#16580) * fix lookup logic and small refactor (remove redundant std::filesystem calls) * replace CVarList with CVarList2 * fix if (cherry picked from commit 12f2425)
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Describe your PR, what does it fix/add?
Before:
If file matches, but does not have std::filesystem::perms::others_exec the code returns false and stops lookup.
After:
Fixed, code continues search for exe file.
Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
No.
Did you use AI in any way shape or form in the making of this PR? If so, detail how you used it. (Undisclosed AI use is a violation of the AI Policy and is punishable)
No.
Is it ready for merging, or does it need work?
Ready for mergin.