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8 changes: 8 additions & 0 deletions data/pc/common/features.json
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,14 @@
"latest"
]
},
{
"name": "clientTickEndPacket",
"description": "Client must send an empty serverbound tick_end packet once per client tick. The server uses it to reset its per-tick received-movement-packet bookkeeping (receivedPositionThisTick/receivedMovementThisTick); without it, the second position-bearing move packet ever sent (no matter how much later) gets the client kicked with multiplayer.disconnect.invalid_player_movement. Found live-testing against a 26.3 server by decompiling ServerGamePacketListenerImpl.handleClientTickEnd.",
"versions": [
"1.21.3",
"latest"
]
},
{
"name": "clientUpdateBookIdWhenSign",
"description": "when sending MC|BSign, item type should be written_book",
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