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19 changes: 9 additions & 10 deletions config/GM8E01_00/symbols.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1070,7 +1070,7 @@ DrawWorld__13CStateManagerCFv = .text:0x80045F7C; // type:function size:0xD90 sc
GetAliveAreasEnd__6CWorldFv = .text:0x80046D0C; // type:function size:0xC scope:global
SetupFogForArea3XRange__13CStateManagerCF7TAreaId = .text:0x80046D18; // type:function size:0x68
SetupFogForArea__13CStateManagerCF7TAreaId = .text:0x80046D80; // type:function size:0x68 scope:global
fn_80046DE8 = .text:0x80046DE8; // type:function size:0x88
SetupFogForArea3XRange__13CStateManagerCFRC9CGameArea = .text:0x80046DE8; // type:function size:0x88 scope:global
SetupFogForArea__13CStateManagerCFRC9CGameArea = .text:0x80046E70; // type:function size:0xAC scope:global
SetupFogForDraw__13CStateManagerCFv = .text:0x80046F1C; // type:function size:0xC8 scope:global
SetupViewForDraw__13CStateManagerCFRC9CViewport = .text:0x80046FE4; // type:function size:0x360 scope:global
Expand Down Expand Up @@ -1098,7 +1098,7 @@ ApplyKnockBack__13CStateManagerFR6CActorRC11CDamageInfoRC20CDamageVulnerabilityR
ApplyDamageToWorld__13CStateManagerF9TUniqueIdRC6CActorRC9CVector3fRC11CDamageInfoRC15CMaterialFilter = .text:0x80048CAC; // type:function size:0x364 scope:global
ProcessRadiusDamage__13CStateManagerFRC6CActorR6CActor9TUniqueIdRC11CDamageInfoRC15CMaterialFilter = .text:0x80049010; // type:function size:0x1DC scope:global
ApplyRadiusDamage__13CStateManagerFRC6CActorRC9CVector3fR6CActorRC11CDamageInfo = .text:0x800491EC; // type:function size:0x2F4 scope:global
TestRayDamage__13CStateManagerRC9CVector3fRC6CActorRCQ24rstl49reserved_vector<9TUniqueId,1024> = .text:0x800494E0; // type:function size:0x3F8 scope:global
TestRayDamage__13CStateManagerCFRC9CVector3fRC6CActorRCQ24rstl49reserved_vector<9TUniqueId,1024> = .text:0x800494E0; // type:function size:0x3F8 scope:global
MultiRayCollideWorld__13CStateManagerFRC5CMRayRC15CMaterialFilter = .text:0x800498D8; // type:function size:0x1F4 scope:global
TestBombHittingWater__13CStateManagerFRC6CActorRC9CVector3fR6CActor = .text:0x80049ACC; // type:function size:0x308 scope:global
ApplyLocalDamage__13CStateManagerFRC9CVector3fRC9CVector3fR6CActorfRC11CWeaponMode = .text:0x80049DD4; // type:function size:0x2CC scope:global
Expand All @@ -1111,10 +1111,10 @@ Update__13CStateManagerFf = .text:0x8004A7CC; // type:function size:0x3FC scope:
PostUpdatePlayer__13CStateManagerFf = .text:0x8004ABC8; // type:function size:0x28 scope:global
PreThinkObjects__13CStateManagerFf = .text:0x8004ABF0; // type:function size:0x158 scope:global
Think__13CStateManagerFf = .text:0x8004AD48; // type:function size:0x1E8 scope:global
CrossTouchActors__13CStateManagerFf = .text:0x8004AF30; // type:function size:0x35C scope:global
CrossTouchActors__13CStateManagerFv = .text:0x8004AF30; // type:function size:0x35C scope:global
MoveDoors__13CStateManagerFf = .text:0x8004B28C; // type:function size:0x1A0 scope:global
MovePlatforms__13CStateManagerFf = .text:0x8004B42C; // type:function size:0xD8 scope:global
fn_8004B504 = .text:0x8004B504; // type:function size:0x4
nullsub_34 = .text:0x8004B504; // type:function size:0x4 scope:global
UpdateGameState__13CStateManagerFv = .text:0x8004B508; // type:function size:0x4 scope:global
SwapOutAllPossibleMemory__13CStateManagerFv = .text:0x8004B50C; // type:function size:0x2C scope:global
MemoryAllocatorAllocationFailedCallback__13CStateManagerFPCvUi = .text:0x8004B538; // type:function size:0x20 scope:global
Expand Down Expand Up @@ -1463,7 +1463,7 @@ SetThermalSpeedAndTarget__9CGameAreaFff = .text:0x8005E1FC; // type:function siz
SetAreaAttributes__9CGameAreaFP21CScriptAreaAttributes = .text:0x8005E210; // type:function size:0x2C scope:global
GetXRayFogDistance__9CGameAreaFv = .text:0x8005E23C; // type:function size:0x20 scope:global
SetLoadPauseState__9CGameAreaFb = .text:0x8005E25C; // type:function size:0x90 scope:global
GetLayerScriptBuffer__9CGameAreaFi = .text:0x8005E2EC; // type:function size:0x50 scope:global
GetLayerScriptBuffer__9CGameAreaFRCi = .text:0x8005E2EC; // type:function size:0x50 scope:global
IsFinishedOccluding__9CGameAreaCFv = .text:0x8005E33C; // type:function size:0x24 scope:global
IGetScriptingMemoryAlways__14CDummyGameAreaCFv = .text:0x8005E360; // type:function size:0x2C scope:global
IGetAreaId__14CDummyGameAreaCFv = .text:0x8005E38C; // type:function size:0x8 scope:global
Expand Down Expand Up @@ -21487,7 +21487,7 @@ lbl_805A89F0 = .sdata:0x805A89F0; // type:object size:0x8 data:byte
@327 = .sdata:0x805A8A00; // type:object size:0x4 scope:local align:4 data:float
@328 = .sdata:0x805A8A04; // type:object size:0x4 scope:local align:4 data:float
@355 = .sdata:0x805A8A08; // type:object size:0x4 scope:local align:4 data:float
lbl_805A8A10 = .sdata:0x805A8A10; // type:object size:0x2 data:2byte
sSeed__17CParticleElectric = .sdata:0x805A8A10; // type:object size:0x2 scope:global data:2byte
lbl_805A8A12 = .sdata:0x805A8A12; // type:object size:0x1 data:byte
lbl_805A8A14 = .sdata:0x805A8A14; // type:object size:0x4 align:4 data:float
lbl_805A8A18 = .sdata:0x805A8A18; // type:object size:0x8 align:4 data:float
Expand Down Expand Up @@ -21667,8 +21667,7 @@ lbl_805A8D7C = .sbss:0x805A8D7C; // type:object size:0x4 align:4 data:float
lbl_805A8D80 = .sbss:0x805A8D80; // type:object size:0x4 align:4 data:float
kHandThermalFlag = .sbss:0x805A8D84; // type:object size:0x8 scope:global data:byte
kHandHoloFlag = .sbss:0x805A8D8C; // type:object size:0x8 scope:global data:byte
lbl_805A8D98 = .sbss:0x805A8D98; // type:object size:0x4 data:4byte
lbl_805A8D9C = .sbss:0x805A8D9C; // type:object size:0x4 data:4byte
sPreRenderStepTime = .sbss:0x805A8D98; // type:object size:0x8 scope:local data:8byte
lbl_805A8DA0 = .sbss:0x805A8DA0; // type:object size:0x1 data:byte
lbl_805A8DA1 = .sbss:0x805A8DA1; // type:object size:0x7 data:byte
lbl_805A8DA8 = .sbss:0x805A8DA8; // type:object size:0x4 data:4byte
Expand All @@ -21683,8 +21682,8 @@ lbl_805A8DC8 = .sbss:0x805A8DC8; // type:object size:0x4 align:4 data:float
lbl_805A8DCC = .sbss:0x805A8DCC; // type:object size:0x1 data:byte
lbl_805A8DD0 = .sbss:0x805A8DD0; // type:object size:0x4 data:4byte
lbl_805A8DD4 = .sbss:0x805A8DD4; // type:object size:0x1 data:byte
sAliveAreasEnd = .sbss:0x805A8DD8; // type:object size:0x4 scope:global data:4byte
lbl_805A8DDC = .sbss:0x805A8DDC; // type:object size:0x4 data:4byte
skGlobalEnd__6CWorld = .sbss:0x805A8DD8; // type:object size:0x4 scope:global data:4byte
skGlobalNonConstEnd__6CWorld = .sbss:0x805A8DDC; // type:object size:0x4 scope:global data:4byte
lbl_805A8DE0 = .sbss:0x805A8DE0; // type:object size:0x1 data:byte
lbl_805A8DE4 = .sbss:0x805A8DE4; // type:object size:0x1 data:byte
lbl_805A8DE8 = .sbss:0x805A8DE8; // type:object size:0x8 data:4byte
Expand Down
17 changes: 8 additions & 9 deletions config/GM8E01_01/symbols.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1070,7 +1070,7 @@ DrawWorld__13CStateManagerCFv = .text:0x80045FF8; // type:function size:0xD90 sc
GetAliveAreasEnd__6CWorldFv = .text:0x80046D88; // type:function size:0xC scope:global
SetupFogForArea3XRange__13CStateManagerCF7TAreaId = .text:0x80046D94; // type:function size:0x68 scope:global
SetupFogForArea__13CStateManagerCF7TAreaId = .text:0x80046DFC; // type:function size:0x68 scope:global
fn_80046DE8 = .text:0x80046E64; // type:function size:0x88 scope:global
SetupFogForArea3XRange__13CStateManagerCFRC9CGameArea = .text:0x80046E64; // type:function size:0x88 scope:global
SetupFogForArea__13CStateManagerCFRC9CGameArea = .text:0x80046EEC; // type:function size:0xAC scope:global
SetupFogForDraw__13CStateManagerCFv = .text:0x80046F98; // type:function size:0xC8 scope:global
SetupViewForDraw__13CStateManagerCFRCQ29CGraphics9CViewport = .text:0x80047060; // type:function size:0x360 scope:global
Expand Down Expand Up @@ -1098,7 +1098,7 @@ ApplyKnockBack__13CStateManagerFR6CActorRC11CDamageInfoRC20CDamageVulnerabilityR
ApplyDamageToWorld__13CStateManagerF9TUniqueIdRC6CActorRC9CVector3fRC11CDamageInfoRC15CMaterialFilter = .text:0x80048D28; // type:function size:0x364 scope:global
ProcessRadiusDamage__13CStateManagerFRC6CActorR6CActor9TUniqueIdRC11CDamageInfoRC15CMaterialFilter = .text:0x8004908C; // type:function size:0x1DC scope:global
ApplyRadiusDamage__13CStateManagerFRC6CActorRC9CVector3fR6CActorRC11CDamageInfo = .text:0x80049268; // type:function size:0x2F4 scope:global
TestRayDamage__13CStateManagerRC9CVector3fRC6CActorRCQ24rstl49reserved_vector<9TUniqueId,1024> = .text:0x8004955C; // type:function size:0x3F8 scope:global
TestRayDamage__13CStateManagerCFRC9CVector3fRC6CActorRCQ24rstl49reserved_vector<9TUniqueId,1024> = .text:0x8004955C; // type:function size:0x3F8 scope:global
MultiRayCollideWorld__13CStateManagerRC5CMRayRC15CMaterialFilter = .text:0x80049954; // type:function size:0x1F4 scope:global
TestBombHittingWater__13CStateManagerFRC6CActorRC9CVector3fR6CActor = .text:0x80049B48; // type:function size:0x308 scope:global
ApplyLocalDamage__13CStateManagerFRC9CVector3fRC9CVector3fR6CActorfRC11CWeaponMode = .text:0x80049E50; // type:function size:0x2CC scope:global
Expand All @@ -1111,7 +1111,7 @@ Update__13CStateManagerFf = .text:0x8004A848; // type:function size:0x3FC scope:
PostUpdatePlayer__13CStateManagerFf = .text:0x8004AC44; // type:function size:0x28 scope:global
PreThinkObjects__13CStateManagerFf = .text:0x8004AC6C; // type:function size:0x158 scope:global
Think__13CStateManagerFf = .text:0x8004ADC4; // type:function size:0x1E8 scope:global
CrossTouchActors__13CStateManagerFf = .text:0x8004AFAC; // type:function size:0x35C scope:global
CrossTouchActors__13CStateManagerFv = .text:0x8004AFAC; // type:function size:0x35C scope:global
MoveDoors__13CStateManagerFf = .text:0x8004B308; // type:function size:0x1A0 scope:global
MovePlatforms__13CStateManagerFf = .text:0x8004B4A8; // type:function size:0xD8 scope:global
nullsub_34 = .text:0x8004B580; // type:function size:0x4 scope:global
Expand Down Expand Up @@ -1463,7 +1463,7 @@ SetThermalSpeedAndTarget__9CGameAreaFff = .text:0x8005E278; // type:function siz
SetAreaAttributes__9CGameAreaFP21CScriptAreaAttributes = .text:0x8005E28C; // type:function size:0x2C scope:global
GetXRayFogDistance__9CGameAreaFv = .text:0x8005E2B8; // type:function size:0x20 scope:global
SetLoadPauseState__9CGameAreaFb = .text:0x8005E2D8; // type:function size:0x90 scope:global
GetLayerScriptBuffer__9CGameAreaFi = .text:0x8005E368; // type:function size:0x50 scope:global
GetLayerScriptBuffer__9CGameAreaFRCi = .text:0x8005E368; // type:function size:0x50 scope:global
IsFinishedOccluding__9CGameAreaCFv = .text:0x8005E3B8; // type:function size:0x24 scope:global
IGetScriptingMemoryAlways__14CDummyGameAreaCFv = .text:0x8005E3DC; // type:function size:0x2C scope:global
IGetAreaId__14CDummyGameAreaCFv = .text:0x8005E408; // type:function size:0x8 scope:global
Expand Down Expand Up @@ -21429,7 +21429,7 @@ lbl_805A8BD0 = .sdata:0x805A8BD0; // type:object size:0x8 data:byte
@327 = .sdata:0x805A8BE0; // type:object size:0x4 scope:local align:4 data:float
@328 = .sdata:0x805A8BE4; // type:object size:0x4 scope:local align:4 data:float
@355 = .sdata:0x805A8BE8; // type:object size:0x4 scope:local align:4 data:float
lbl_805A8BF0 = .sdata:0x805A8BF0; // type:object size:0x2 data:2byte
sSeed__17CParticleElectric = .sdata:0x805A8BF0; // type:object size:0x2 scope:global data:2byte
lbl_805A8BF2 = .sdata:0x805A8BF2; // type:object size:0x1 data:byte
lbl_805A8BF4 = .sdata:0x805A8BF4; // type:object size:0x4 align:4 data:float
lbl_805A8BF8 = .sdata:0x805A8BF8; // type:object size:0x8 align:4 data:float
Expand Down Expand Up @@ -21609,8 +21609,7 @@ lbl_805A8F5C = .sbss:0x805A8F5C; // type:object size:0x4 align:4 data:float
lbl_805A8F60 = .sbss:0x805A8F60; // type:object size:0x4 align:4 data:float
lbl_805A8F64 = .sbss:0x805A8F64; // type:object size:0x8 data:byte
lbl_805A8F6C = .sbss:0x805A8F6C; // type:object size:0xC data:byte
lbl_805A8F78 = .sbss:0x805A8F78; // type:object size:0x4 data:4byte
lbl_805A8F7C = .sbss:0x805A8F7C; // type:object size:0x4 data:4byte
sPreRenderStepTime = .sbss:0x805A8F78; // type:object size:0x8 scope:local data:8byte
lbl_805A8F80 = .sbss:0x805A8F80; // type:object size:0x1 data:byte
lbl_805A8F81 = .sbss:0x805A8F81; // type:object size:0x7 data:byte
lbl_805A8F88 = .sbss:0x805A8F88; // type:object size:0x4 data:4byte
Expand All @@ -21625,8 +21624,8 @@ lbl_805A8FA8 = .sbss:0x805A8FA8; // type:object size:0x4 align:4 data:float
lbl_805A8FAC = .sbss:0x805A8FAC; // type:object size:0x1 data:byte
lbl_805A8FB0 = .sbss:0x805A8FB0; // type:object size:0x4 data:4byte
lbl_805A8FB4 = .sbss:0x805A8FB4; // type:object size:0x1 data:byte
sAliveAreasEnd = .sbss:0x805A8FB8; // type:object size:0x4 scope:global data:4byte
lbl_805A8FBC = .sbss:0x805A8FBC; // type:object size:0x4 data:4byte
skGlobalEnd__6CWorld = .sbss:0x805A8FB8; // type:object size:0x4 scope:global data:4byte
skGlobalNonConstEnd__6CWorld = .sbss:0x805A8FBC; // type:object size:0x4 scope:global data:4byte
lbl_805A8FC0 = .sbss:0x805A8FC0; // type:object size:0x1 data:byte
lbl_805A8FC4 = .sbss:0x805A8FC4; // type:object size:0x1 data:byte
lbl_805A8FC8 = .sbss:0x805A8FC8; // type:object size:0x8 data:4byte
Expand Down
19 changes: 9 additions & 10 deletions config/GM8E01_02/symbols.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1070,7 +1070,7 @@ fn_80046268 = .text:0x80046268; // type:function size:0xD90
fn_80046FF8 = .text:0x80046FF8; // type:function size:0xC
fn_80047004 = .text:0x80047004; // type:function size:0x68
fn_8004706C = .text:0x8004706C; // type:function size:0x68
fn_800470D4 = .text:0x800470D4; // type:function size:0x88
SetupFogForArea3XRange__13CStateManagerCFRC9CGameArea = .text:0x800470D4; // type:function size:0x88 scope:global
fn_8004715C = .text:0x8004715C; // type:function size:0xAC
fn_80047208 = .text:0x80047208; // type:function size:0xC8
fn_800472D0 = .text:0x800472D0; // type:function size:0x360
Expand Down Expand Up @@ -1098,7 +1098,7 @@ fn_80048D84 = .text:0x80048D84; // type:function size:0x214
fn_80048F98 = .text:0x80048F98; // type:function size:0x364
fn_800492FC = .text:0x800492FC; // type:function size:0x1DC
fn_800494D8 = .text:0x800494D8; // type:function size:0x2F4
fn_800497CC = .text:0x800497CC; // type:function size:0x3F8
TestRayDamage__13CStateManagerCFRC9CVector3fRC6CActorRCQ24rstl49reserved_vector<9TUniqueId,1024> = .text:0x800497CC; // type:function size:0x3F8 scope:global
fn_80049BC4 = .text:0x80049BC4; // type:function size:0x1F4
fn_80049DB8 = .text:0x80049DB8; // type:function size:0x308
fn_8004A0C0 = .text:0x8004A0C0; // type:function size:0x2CC
Expand All @@ -1111,10 +1111,10 @@ fn_8004AAB8 = .text:0x8004AAB8; // type:function size:0x3FC
fn_8004AEB4 = .text:0x8004AEB4; // type:function size:0x28
fn_8004AEDC = .text:0x8004AEDC; // type:function size:0x158
fn_8004B034 = .text:0x8004B034; // type:function size:0x1E8
fn_8004B21C = .text:0x8004B21C; // type:function size:0x35C
CrossTouchActors__13CStateManagerFv = .text:0x8004B21C; // type:function size:0x35C scope:global
fn_8004B578 = .text:0x8004B578; // type:function size:0x1A0
fn_8004B718 = .text:0x8004B718; // type:function size:0xD8
fn_8004B7F0 = .text:0x8004B7F0; // type:function size:0x4
nullsub_34 = .text:0x8004B7F0; // type:function size:0x4 scope:global
fn_8004B7F4 = .text:0x8004B7F4; // type:function size:0x4
fn_8004B7F8 = .text:0x8004B7F8; // type:function size:0x2C
fn_8004B824 = .text:0x8004B824; // type:function size:0x20
Expand Down Expand Up @@ -1463,7 +1463,7 @@ fn_8005E780 = .text:0x8005E780; // type:function size:0x14
fn_8005E794 = .text:0x8005E794; // type:function size:0x2C
fn_8005E7C0 = .text:0x8005E7C0; // type:function size:0x20
fn_8005E7E0 = .text:0x8005E7E0; // type:function size:0x90
fn_8005E870 = .text:0x8005E870; // type:function size:0x50
GetLayerScriptBuffer__9CGameAreaFRCi = .text:0x8005E870; // type:function size:0x50 scope:global
fn_8005E8C0 = .text:0x8005E8C0; // type:function size:0x24
fn_8005E8E4 = .text:0x8005E8E4; // type:function size:0x2C
fn_8005E910 = .text:0x8005E910; // type:function size:0x8
Expand Down Expand Up @@ -21371,7 +21371,7 @@ lbl_805A9A8C = .sdata:0x805A9A8C; // type:object size:0x4 align:4 data:float
lbl_805A9A90 = .sdata:0x805A9A90; // type:object size:0x4 align:4 data:float
lbl_805A9A94 = .sdata:0x805A9A94; // type:object size:0x4 align:4 data:float
lbl_805A9A98 = .sdata:0x805A9A98; // type:object size:0x8 align:4 data:float
lbl_805A9AA0 = .sdata:0x805A9AA0; // type:object size:0x2 data:2byte
sSeed__17CParticleElectric = .sdata:0x805A9AA0; // type:object size:0x2 scope:global data:2byte
lbl_805A9AA2 = .sdata:0x805A9AA2; // type:object size:0x1 data:byte
lbl_805A9AA4 = .sdata:0x805A9AA4; // type:object size:0x4 align:4 data:float
lbl_805A9AA8 = .sdata:0x805A9AA8; // type:object size:0x8 align:4 data:float
Expand Down Expand Up @@ -21551,8 +21551,7 @@ lbl_805A9E1C = .sbss:0x805A9E1C; // type:object size:0x4 align:4 data:float
lbl_805A9E20 = .sbss:0x805A9E20; // type:object size:0x4 align:4 data:float
lbl_805A9E24 = .sbss:0x805A9E24; // type:object size:0x8 data:byte
lbl_805A9E2C = .sbss:0x805A9E2C; // type:object size:0xC data:byte
lbl_805A9E38 = .sbss:0x805A9E38; // type:object size:0x4 data:4byte
lbl_805A9E3C = .sbss:0x805A9E3C; // type:object size:0x4 data:4byte
sPreRenderStepTime = .sbss:0x805A9E38; // type:object size:0x8 scope:local data:8byte
lbl_805A9E40 = .sbss:0x805A9E40; // type:object size:0x1 data:byte
lbl_805A9E41 = .sbss:0x805A9E41; // type:object size:0x7 data:byte
lbl_805A9E48 = .sbss:0x805A9E48; // type:object size:0x4 data:4byte
Expand All @@ -21567,8 +21566,8 @@ lbl_805A9E68 = .sbss:0x805A9E68; // type:object size:0x4 align:4 data:float
lbl_805A9E6C = .sbss:0x805A9E6C; // type:object size:0x1 data:byte
lbl_805A9E70 = .sbss:0x805A9E70; // type:object size:0x4 data:4byte
lbl_805A9E74 = .sbss:0x805A9E74; // type:object size:0x1 data:byte
lbl_805A9E78 = .sbss:0x805A9E78; // type:object size:0x4 data:4byte
lbl_805A9E7C = .sbss:0x805A9E7C; // type:object size:0x4 data:4byte
skGlobalEnd__6CWorld = .sbss:0x805A9E78; // type:object size:0x4 scope:global data:4byte
skGlobalNonConstEnd__6CWorld = .sbss:0x805A9E7C; // type:object size:0x4 scope:global data:4byte
lbl_805A9E80 = .sbss:0x805A9E80; // type:object size:0x1 data:byte
lbl_805A9E84 = .sbss:0x805A9E84; // type:object size:0x1 data:byte
lbl_805A9E88 = .sbss:0x805A9E88; // type:object size:0x8 data:4byte
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9 changes: 4 additions & 5 deletions config/GM8E01_48/symbols.txt
Original file line number Diff line number Diff line change
Expand Up @@ -21355,7 +21355,7 @@ lbl_805A86DC = .sdata:0x805A86DC; // type:object size:0x4 align:4 data:float
lbl_805A86E0 = .sdata:0x805A86E0; // type:object size:0x4 align:4 data:float
lbl_805A86E4 = .sdata:0x805A86E4; // type:object size:0x4 align:4 data:float
lbl_805A86E8 = .sdata:0x805A86E8; // type:object size:0x8 align:4 data:float
lbl_805A86F0 = .sdata:0x805A86F0; // type:object size:0x2 data:2byte
sSeed__17CParticleElectric = .sdata:0x805A86F0; // type:object size:0x2 scope:global data:2byte
lbl_805A86F2 = .sdata:0x805A86F2; // type:object size:0x1 data:byte
lbl_805A86F4 = .sdata:0x805A86F4; // type:object size:0x4 align:4 data:float
lbl_805A86F8 = .sdata:0x805A86F8; // type:object size:0x8 align:4 data:float
Expand Down Expand Up @@ -21533,8 +21533,7 @@ lbl_805A8A5C = .sbss:0x805A8A5C; // type:object size:0x4 align:4 data:float
lbl_805A8A60 = .sbss:0x805A8A60; // type:object size:0x4 align:4 data:float
lbl_805A8A64 = .sbss:0x805A8A64; // type:object size:0x8 data:byte
lbl_805A8A6C = .sbss:0x805A8A6C; // type:object size:0xC data:byte
lbl_805A8A78 = .sbss:0x805A8A78; // type:object size:0x4 data:4byte
lbl_805A8A7C = .sbss:0x805A8A7C; // type:object size:0x4 data:4byte
sPreRenderStepTime = .sbss:0x805A8A78; // type:object size:0x8 scope:local data:8byte
lbl_805A8A80 = .sbss:0x805A8A80; // type:object size:0x1 data:byte
lbl_805A8A81 = .sbss:0x805A8A81; // type:object size:0x7 data:byte
lbl_805A8A88 = .sbss:0x805A8A88; // type:object size:0x4 data:4byte
Expand All @@ -21549,8 +21548,8 @@ lbl_805A8AA8 = .sbss:0x805A8AA8; // type:object size:0x4 align:4 data:float
lbl_805A8AAC = .sbss:0x805A8AAC; // type:object size:0x1 data:byte
lbl_805A8AB0 = .sbss:0x805A8AB0; // type:object size:0x4 data:4byte
lbl_805A8AB4 = .sbss:0x805A8AB4; // type:object size:0x1 data:byte
lbl_805A8AB8 = .sbss:0x805A8AB8; // type:object size:0x4 data:4byte
lbl_805A8ABC = .sbss:0x805A8ABC; // type:object size:0x4 data:4byte
skGlobalEnd__6CWorld = .sbss:0x805A8AB8; // type:object size:0x4 scope:global data:4byte
skGlobalNonConstEnd__6CWorld = .sbss:0x805A8ABC; // type:object size:0x4 scope:global data:4byte
lbl_805A8AC0 = .sbss:0x805A8AC0; // type:object size:0x1 data:byte
lbl_805A8AC4 = .sbss:0x805A8AC4; // type:object size:0x1 data:byte
lbl_805A8AC8 = .sbss:0x805A8AC8; // type:object size:0x8 data:4byte
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