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188 changes: 188 additions & 0 deletions code/game/objects/items/grenades/chameleonbomb.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,188 @@
///Extra methods to detonate the bomb with instead of just using it in hand.
#define CHAMBOMB_DETONATE_EXTRA_NONE 0
#define CHAMBOMB_DETONATE_EXTRA_ALT 1
#define CHAMBOMB_DETONATE_EXTRA_CTRL 2
#define CHAMBOMB_DETONATE_EXTRA_PICKUP 3
#define CHAMBOMB_DETONATE_EXTRA_MELEE 4
#define CHAMBOMB_DETONATE_EXTRA_RANGED 5


/obj/item/chameleonbomb
name = "chameleon bomb"
desc = "A devious device that can disguise itself as any object \
and detonate a charge on the poor sod that tries to use it."
icon = 'icons/obj/weapons/grenade.dmi'
icon_state = "plastic-explosive0"
inhand_icon_state = "plastic-explosive"
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
///explosion size as devast, heavy, light
var/explosive_size = list(0,0,3)
///has at any point been disguised, to hide the examine
var/disguised = FALSE
///the copied result of examining the disguise target.
var/fake_examine
var/fake_examine_more
///locked from being redisguised, and enables extra methods to detonate the bomb.
var/disguiselock = FALSE
///Extra method to detonate the bomb with, once disguise lock enabled.
var/extra_method = CHAMBOMB_DETONATE_EXTRA_NONE
var/blowingup

/obj/item/chameleonbomb/examine(mob/user)
. = ..()
if(!disguised)
. += span_notice("You can click an object to set a disguise.")
. += span_notice("Alt-clicking the bomb when disguised will lock the disguise from being changed.")
. += span_notice("Control-clicking the bomb will set an extra detonation method to explode the bomb once disguise locked.")
. += span_danger("Attempting to use the bomb inhand will explode it immediately!")
return
return fake_examine

/obj/item/chameleonbomb/examine_more(mob/user)
return fake_examine_more || ..()


/obj/item/chameleonbomb/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
. = ..()
if(!can_copy(interacting_with) || disguiselock || SHOULD_SKIP_INTERACTION(interacting_with, src, user))
return NONE
make_copy(interacting_with, user)
return ITEM_INTERACT_SUCCESS

/obj/item/chameleonbomb/proc/can_copy(atom/target)
if(!icon_exists(target.icon, target.icon_state))
return FALSE
if(!isitem(target))
return FALSE
var/obj/item/itemtarget = target
if(itemtarget.w_class >= WEIGHT_CLASS_GIGANTIC)
return FALSE //too big to hold
if(target.alpha != 255)
return FALSE
if(target.invisibility)
return FALSE
return TRUE

/obj/item/chameleonbomb/proc/make_copy(obj/item/target, mob/user)
disguised = TRUE
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, TRUE, -6)
to_chat(user, span_notice("Scanned [target]."))
var/obj/item/temp = new /obj/item()
temp.appearance = target.appearance
temp.layer = initial(target.layer) // scanning things in your inventory
SET_PLANE_EXPLICIT(temp, src.plane, src)
appearance = temp.appearance
name = target.name
fake_examine = target.examine(user)
fake_examine_more = target.examine_more(user)
w_class = target.w_class
inhand_icon_state = target.inhand_icon_state
lefthand_file = target.lefthand_file
righthand_file = target.righthand_file
user.update_held_items()
log_bomber(user, "set chameleon bomb disguise to", src, message_admins = FALSE) //dont message admins, its spammable and not actually blowing up yet

/obj/item/chameleonbomb/attack_self(mob/user, modifiers)
Comment thread
Tractor-Maam marked this conversation as resolved.
. = ..()
mymango(user)

/obj/item/chameleonbomb/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
. = ..()
if(disguiselock && extra_method == CHAMBOMB_DETONATE_EXTRA_MELEE)
mymango(user)


/obj/item/chameleonbomb/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
interact_with_atom(interacting_with, user, modifiers)

/obj/item/chameleonbomb/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
. = ..()
if(disguiselock && extra_method == CHAMBOMB_DETONATE_EXTRA_RANGED)
mymango(user)

/obj/item/chameleonbomb/pickup(mob/user)
. = ..()
if(disguiselock && extra_method == CHAMBOMB_DETONATE_EXTRA_PICKUP)
addtimer(CALLBACK(src,PROC_REF(mymango),user), (0.2 SECONDS)) //runtime? what runtime?

/obj/item/chameleonbomb/click_alt(mob/user)
. = ..()
if(disguiselock && extra_method == CHAMBOMB_DETONATE_EXTRA_ALT)
mymango(user)
return CLICK_ACTION_SUCCESS
if(!disguiselock)
if(!disguised && tgui_alert(user, "You havent set a disguise for the bomb yet! Are you sure you want to lock the disguise? You can't undo this!", "Disguise Lock", list("Lock Disguise", "Abort")) != "Lock Disguise")
return CLICK_ACTION_BLOCKING //kind of stupid but if you wanna disguise a chameleon bomb as... a chameleon bomb, GO AHEAD I GUESS?
to_chat(user, span_danger("You activate the disguise lock on the bomb, it is now locked as \the [name]."))
log_bomber(user, "activated chameleonbomb disguise lock on", src)
disguiselock = TRUE
return CLICK_ACTION_SUCCESS

/obj/item/chameleonbomb/item_ctrl_click(mob/user)
if(disguiselock)
if(extra_method == CHAMBOMB_DETONATE_EXTRA_CTRL && ismob(loc))
mymango(user)
return
var/msg
var/det_type = tgui_input_list(
user,
"Select an additional activation method to detonate the bomb with once the disguise lock is activated.",
"Extra Detonation",
list(
"None",
"Alt-Click",
"Control-Click",
"On Pickup",
"On Usage (Melee)",
"On Usage (Ranged)",
)
)
switch(det_type)
if("None")
extra_method = CHAMBOMB_DETONATE_EXTRA_NONE
msg = "disabled"
if("Alt-Click")
extra_method = CHAMBOMB_DETONATE_EXTRA_ALT
msg = "set to Alt-Click in hand"
if("Control-Click")
extra_method = CHAMBOMB_DETONATE_EXTRA_CTRL
msg = "set to Control-Click in hand"
if("On Pickup")
extra_method = CHAMBOMB_DETONATE_EXTRA_PICKUP
msg = "set to On Pickup"
if("On Usage (Melee)")
extra_method = CHAMBOMB_DETONATE_EXTRA_MELEE
msg = "set to On Melee Usage"
if("On Usage (Ranged)")
extra_method = CHAMBOMB_DETONATE_EXTRA_RANGED
msg = "set to On Ranged Usage"
else
msg = "not updated"
to_chat(user, span_notice("Extra Detonation method [msg]."))
if(msg != "not updated")
log_bomber(user, "updated chameleon bomb extra detonation method of", src, "([msg])", message_admins = FALSE)

/obj/item/chameleonbomb/proc/mymango(user) //is to blow up, and act like i dont know nobody
if(blowingup)
return
blowingup = TRUE
to_chat(user, span_userdanger("\The [src] loses it's decoy, it's a bomb!"))
visible_message(span_danger("The disguise on \the [src] [user] is holding falls! It's a bomb!"), span_userdanger("\The [src] loses it's disguise, it's a bomb!"), span_hear("A warbling sound rings out with a few beeps!"))
playsound(src, 'sound/machines/triple_beep.ogg', 50, FALSE)
log_bomber(user, "activated a chameleon bomb disguised as", src)
explosion(src, explosive_size[1], explosive_size[2], explosive_size[3])
if(iscarbon(user))
var/mob/living/carbon/carbonuser = user
var/obj/item/bodypart/unluckyarm = carbonuser.get_holding_bodypart_of_item(src)
if(istype(unluckyarm)) //telekinesis bullshit? whatever!
unluckyarm?.dismember(silent = FALSE)
qdel(src)



#undef CHAMBOMB_DETONATE_EXTRA_NONE
#undef CHAMBOMB_DETONATE_EXTRA_ALT
#undef CHAMBOMB_DETONATE_EXTRA_CTRL
#undef CHAMBOMB_DETONATE_EXTRA_PICKUP
6 changes: 6 additions & 0 deletions code/modules/uplink/uplink_items/explosive.dm
Original file line number Diff line number Diff line change
Expand Up @@ -127,6 +127,12 @@
cost = 2
item = /obj/item/assembly/flash/explosive

/datum/uplink_item/explosives/chameleonbomb
name = "Chameleon Explosive"
desc = "A stick of C4 with a rudimentary chameleon projector attached to it. Scan an object with it, activate the disguise lock, then give it to your target to use in hand to detonate a small charge on them."
cost = 4
item = /obj/item/chameleonbomb

/datum/uplink_item/explosives/door_charge
name = "Door Charge"
desc = "A small charge that can be rigged to a door, causing it to explode when the handle is moved. Tiny OS and microphone installed for taunting your victims."
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1 change: 1 addition & 0 deletions tgstation.dme
Original file line number Diff line number Diff line change
Expand Up @@ -2602,6 +2602,7 @@
#include "code\game\objects\items\grenades\_grenade.dm"
#include "code\game\objects\items\grenades\antigravity.dm"
#include "code\game\objects\items\grenades\atmos_grenades.dm"
#include "code\game\objects\items\grenades\chameleonbomb.dm"
#include "code\game\objects\items\grenades\chem_grenade.dm"
#include "code\game\objects\items\grenades\clusterbuster.dm"
#include "code\game\objects\items\grenades\emgrenade.dm"
Expand Down
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