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Stop restoring achievements the user reset on Steam - #1961

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jeremybernstein wants to merge 2 commits into
utkarshdalal:masterfrom
jeremybernstein:jb/fix-steam-achievement-reset
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jeremybernstein wants to merge 2 commits into
utkarshdalal:masterfrom
jeremybernstein:jb/fix-steam-achievement-reset

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@jeremybernstein

@jeremybernstein jeremybernstein commented Sep 19, 2026

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Description

Steam keeps an achievement's unlock timestamp after it is reset (Steam Support, SAM, ClearAchievement); only the stats bitmask reflects the current state. We read the timestamps as "unlocked", so every reset achievement was restored at launch and pushed back to Steam on close.

Fix: unlocked state comes from the live bitmask. An achievement with a timestamp but a clear bit is treated as reset, unless it was unlocked locally after that timestamp. On close, only achievements Steam doesn't already have are pushed; if Steam can't be reached, all local unlocks are pushed so offline unlocks aren't lost.

Tests: SteamAchievementCodecTest.

Split out of #1570 (HTML5 runtime). It stands on its own: the bug reproduces on master and this PR has no dependency on #1570.

Recording

n/a (infrastructure)

Type of Change

  • Bug fix
  • Performance / stability improvement
  • Compatibility improvements
  • Other (requires prior approval)

Checklist

  • If I have access to #code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.
  • This change aligns with the current project scope (core functionality, stability, or performance). If not, it has been explicitly approved beforehand.
  • I have attached a recording of the change.
  • I have read and agree to the contribution guidelines in CONTRIBUTING.md.

Summary by cubic

Fixes reset Steam achievements being restored at launch and pushed back to Steam on close. Unlocked state now comes from Steam's live bitmask instead of unlock timestamps, which Steam keeps after a reset; a reset stays reset unless the achievement is earned again afterward.

Bug Fixes

  • Close-time sync pushes only unlocks missing from Steam, skips the upload entirely when there's nothing new, and pushes all local unlocks when Steam can't be reached so offline unlocks aren't lost.
  • Achievements are seeded as earned from the live bit even when Steam doesn't send the achievement's block; the bitmask logic is extracted into SteamAchievementCodec with new unit tests.

Written for commit 493a5f7. Summary will update on new commits.

Review in cubic

Summary by CodeRabbit

  • Bug Fixes
    • Improved achievement synchronization with Steam, including safer handling of resets and previously earned achievements.
    • Preserved valid achievement progress while adding only unlocks missing from Steam.
    • Improved accuracy when reading achievement status and unlock times from live Steam data.
    • Prevented unnecessary synchronization when no missing achievements are found.
  • Tests
    • Added coverage for achievement resets, bitmask handling, timestamps, and synchronization behavior.

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📒 Files selected for processing (2)
  • app/src/main/java/app/gamenative/statsgen/StatsAchievementsGenerator.kt
  • app/src/test/java/app/gamenative/statsgen/StatsAchievementsGeneratorTest.kt
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  • app/src/main/java/app/gamenative/statsgen/StatsAchievementsGenerator.kt

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📝 Walkthrough

Walkthrough

The change adds shared achievement bitmask encoding and decoding. Steam synchronization now handles resets and skips achievements already earned on Steam. Stats generation uses live bitmasks to determine earned achievements.

Changes

Achievement state synchronization

Layer / File(s) Summary
Achievement codec and validation
app/src/main/java/app/gamenative/service/achievements/SteamAchievementCodec.kt, app/src/test/java/app/gamenative/service/achievements/SteamAchievementCodecTest.kt
Adds shared functions for mapping, decoding, encoding, reset detection, state seeding, and push selection. Tests cover live bitmasks, timestamps, resets, and filtering.
Steam service synchronization
app/src/main/java/app/gamenative/service/SteamService.kt
Adds safe user-stats fetching. Reset-aware seeding clears discarded local unlocks. Synchronization pushes only missing achievements and preserves live stat bits when writing unlocks.
Live achievement stats generation
app/src/main/java/app/gamenative/statsgen/StatsAchievementsGenerator.kt, app/src/test/java/app/gamenative/statsgen/StatsAchievementsGeneratorTest.kt
Determines earned achievements from decoded live stat bitmasks rather than expanded unlock timestamps. The test covers a live bit without a matching achievement block.

Priority: ⬇️ Low

Estimated code review effort: 3 (Moderate) | ~25 minutes

Change: Bug fix

Sequence Diagram(s)

sequenceDiagram
  participant GoldbergSave
  participant SteamService
  participant UserStatsCallback
  participant SteamAchievementCodec
  GoldbergSave->>SteamService: provide disk achievement unlocks
  SteamService->>UserStatsCallback: fetch live stats
  UserStatsCallback-->>SteamService: return stats and timestamps
  SteamService->>SteamAchievementCodec: decode earned achievements
  SteamAchievementCodec-->>SteamService: return Steam-earned names
  SteamService->>SteamAchievementCodec: select missing achievements
  SteamAchievementCodec-->>SteamService: return names to push
  SteamService->>UserStatsCallback: store updated achievement bitmasks
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🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 32.43% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 37 functions across 5 files. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly and concisely describes the primary change: preventing Steam achievements reset by the user from being restored.
Description check ✅ Passed The description explains the bug, the fix, affected synchronization behavior, tests, and change type. It includes all template sections. The recording requirement is marked incomplete, but the author …
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
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Actionable comments posted: 2


  • 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
In `@app/src/main/java/app/gamenative/service/SteamService.kt`:
- Line 4059: Update the achievement synchronization flow around
storeAchievementUnlocks so upload failures propagate instead of being logged and
treated as success. Ensure syncPendingOfflineAchievements removes pending state
only after a successful Result, and ensure the normal close path adds the app to
the pending set when upload fails; mark synchronization complete only after
remote persistence succeeds.

In `@app/src/main/java/app/gamenative/statsgen/StatsAchievementsGenerator.kt`:
- Line 162: Update the achievement seeding condition in decodeAchievementBlocks
to rely on liveEarned[ach.name] rather than requiring expanded to be non-null;
obtain unlockTimestamp from the decoded timestamp map, and retain expanded only
for optional formatting.

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📒 Files selected for processing (4)
  • app/src/main/java/app/gamenative/service/SteamService.kt
  • app/src/main/java/app/gamenative/service/achievements/SteamAchievementCodec.kt
  • app/src/main/java/app/gamenative/statsgen/StatsAchievementsGenerator.kt
  • app/src/test/java/app/gamenative/service/achievements/SteamAchievementCodecTest.kt

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Comment thread app/src/main/java/app/gamenative/service/SteamService.kt
Comment thread app/src/main/java/app/gamenative/statsgen/StatsAchievementsGenerator.kt Outdated
userStats.achievementBlocks[].unlockTime[] is sticky -- Steam keeps the
timestamp after an achievement is reset via Steam Support, SAM, or the
ClearAchievement RPC. Only userStats.stats[].statValue carries the live
bitmask. Reading the timestamps as earned state brought every reset back:

- at launch the stats generator marked the achievement unlocked, and
  seedGseSaveAchievements wrote it into GSE achievements.json, OR'd with a
  local flag that was already set
- at close syncAchievementsFromGoldberg read it back from achievements.json
  and pushed it
- storeAchievementUnlocks seeded the uploaded bitmask from the timestamps

Unlocked state now comes from the live bitmask. At launch an achievement
with a timestamp but a clear live bit is treated as reset: seeding clears
the local flag unless the local unlock is newer than the discarded
timestamp (earned again since). storeAchievementUnlocks seeds only the
achievement blocks, from the live bitmasks. Close-time sync skips names
Steam already has so a close with nothing new does no upload, and pushes
everything when the fetch fails so offline unlocks are not dropped.

The bitmask logic lives in SteamAchievementCodec.
… block

Steam can set an achievement's live bit without sending that achievement's block, so JavaSteam
builds no expanded entry for it and the achievement was seeded as locked. the live bit alone now
decides; the unlock time falls back to the decoded one when there is no expanded entry.
@jeremybernstein
jeremybernstein force-pushed the jb/fix-steam-achievement-reset branch from d671cfc to 493a5f7 Compare September 21, 2026 06:44
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