split/gfx scene#2077
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- isf: TEX_DIMENSIONS_3D / IMG_SIZE_3D aliases for 3D samplers
- isf: point3d_input AS_COLOR flag for color-swatch display
- isf: parse-time warning on unknown csf_image_input FORMAT
- isf: parser rework — top-level descriptors, uniform inputs, geometry AUXILIARY, vertex inputs
- 3rdparty: add OffsetAllocator submodule
- gfx: add AssetTable + TextureLoader for shared decoded-asset cache
- gfx: add GpuResourceRegistry — slab-allocated GPU arenas backed by OffsetAllocator
- gfx: add CameraMath / GpuTiming / VertexFallback helpers
- gfx: add IsfBindingsBuilder + PipelineStateHelpers
- gfx: add SceneGPUState — FlatScene + scene packer
- gfx: add OffscreenDevice + RhiPreviewWidget + Metal buffer-copy backend
- gfx: extend ISF / SimpleRenderedISF nodes for new ISF features
- csf: rework for scene-aware compute pipeline
- gfx: rework raw raster pipeline (MRT, AUXILIARY, EXECUTION_MODEL) and VSA
- gfx: refresh shared graph plumbing for incremental scene pipeline
- gfx: add ScenePreprocessorNode — scene_spec to flat draws + arena uploads
- gfx: add SceneFilterNode + FlattenedSceneFilterNode + MergeGeometriesNode
- avnd: split CpuFilter / CpuAnalysis lifecycle into init / initState / release
- avnd: add scene_port concept
- avnd: split GpuNode lifecycle and add scene_port storage helpers
- gfx: extend ShaderProgram for new ISF features
- gfx: refresh Filter / GeometryFilter / TexturePort for new pipeline
- gfx: refresh WindowDevice / Spout / Syphon / WindowCapture
- gfx: refresh GfxContext + window / screen / multiwindow nodes for incremental scene rebuild
- js: gpu node lifecycle rework with deterministic teardown
- wip: many bugfixes across the board
- build: more build fixes
- ci: fixes for older qt versions
- rhi: populate caps
- ci: try windows fixes
- gfx: restore PhongNode, still used by score-vfx-template
- gfx: keep TextureRenderTarget compatible with addons' aggregate init
- gfx: do not include mmsystem.h in CommonUBOs.hpp
- gfx: fix build with Qt < 6.9
- gfx: fix designator order after TextureRenderTarget reorder
- gfx: fix build with Qt 6.4
- gfx: more Qt 6.4 compatibility guards
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jcelerier
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- BackgroundNode.hpp: include <score/application/GUIApplicationContext.hpp> (called score::GUIAppContext() via a broken transitive include; non-unity only) - CommonUBOs.hpp: drop the <windows.h> + '#undef near/far' block (matches master) and rename the colliding UBO fields near/far -> znear/zfar. The '#undef far' leaked into downstream Windows headers, breaking mmeapi.h (CameraDevice.win32) and combaseapi.h (MSVC). - CameraDevice.win32.cpp: clang-format off/on around the order-sensitive Windows includes so SortIncludes can't reorder and re-break them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UJoeDPZWGZMVPe65Np4f2F
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jcelerier
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Jun 19, 2026
- BackgroundNode.hpp: include <score/application/GUIApplicationContext.hpp> (called score::GUIAppContext() via a broken transitive include; non-unity only) - CommonUBOs.hpp: drop the <windows.h> + '#undef near/far' block (matches master) and rename the colliding UBO fields near/far -> znear/zfar. The '#undef far' leaked into downstream Windows headers, breaking mmeapi.h (CameraDevice.win32) and combaseapi.h (MSVC). - CameraDevice.win32.cpp: clang-format off/on around the order-sensitive Windows includes so SortIncludes can't reorder and re-break them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UJoeDPZWGZMVPe65Np4f2F
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jcelerier
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Jun 25, 2026
- BackgroundNode.hpp: include <score/application/GUIApplicationContext.hpp> (called score::GUIAppContext() via a broken transitive include; non-unity only) - CommonUBOs.hpp: drop the <windows.h> + '#undef near/far' block (matches master) and rename the colliding UBO fields near/far -> znear/zfar. The '#undef far' leaked into downstream Windows headers, breaking mmeapi.h (CameraDevice.win32) and combaseapi.h (MSVC). - CameraDevice.win32.cpp: clang-format off/on around the order-sensitive Windows includes so SortIncludes can't reorder and re-break them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UJoeDPZWGZMVPe65Np4f2F
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jcelerier
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Jun 26, 2026
- BackgroundNode.hpp: include <score/application/GUIApplicationContext.hpp> (called score::GUIAppContext() via a broken transitive include; non-unity only) - CommonUBOs.hpp: drop the <windows.h> + '#undef near/far' block (matches master) and rename the colliding UBO fields near/far -> znear/zfar. The '#undef far' leaked into downstream Windows headers, breaking mmeapi.h (CameraDevice.win32) and combaseapi.h (MSVC). - CameraDevice.win32.cpp: clang-format off/on around the order-sensitive Windows includes so SortIncludes can't reorder and re-break them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UJoeDPZWGZMVPe65Np4f2F
jcelerier
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Jun 26, 2026
- BackgroundNode.hpp: include <score/application/GUIApplicationContext.hpp> (called score::GUIAppContext() via a broken transitive include; non-unity only) - CommonUBOs.hpp: drop the <windows.h> + '#undef near/far' block (matches master) and rename the colliding UBO fields near/far -> znear/zfar. The '#undef far' leaked into downstream Windows headers, breaking mmeapi.h (CameraDevice.win32) and combaseapi.h (MSVC). - CameraDevice.win32.cpp: clang-format off/on around the order-sensitive Windows includes so SortIncludes can't reorder and re-break them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UJoeDPZWGZMVPe65Np4f2F
…AUXILIARY, vertex inputs Top-level descriptors (PIPELINE_STATE, MULTIVIEW, EXECUTION_MODEL, EXTENSIONS, CLIP_DISTANCES / CULL_DISTANCES, DEPTH_LAYOUT). New input kinds: uniform_input (UBO INPUTS), per-input sampler_config (WRAP / FILTER / COMPARE / MIPS), audio_sampler_config. Storage / image / cubemap input extensions: PERSISTENT, IS_ARRAY, GENERATE_MIPS, cube/3D textures. Geometry input AUXILIARY: storage + sampled, persistent, is_uniform, depth companion, INDIRECT block. Per-pass: LAYER, Z, FORMAT, PIPELINE_STATE override. OUTPUTS: LAYERS, DEPTH, FORMAT, SAMPLES, CUBEMAP, GENERATE_MIPS, WIDTH/HEIGHT expressions. Vertex inputs: REQUIRED, DEFAULT, SEMANTIC, INTERPOLATION (with auto-flat for int/bool varyings). Bug fixes: mat3/mat4 attribute slot count, TYPES struct emission in BOTH stages, drop incorrect std430 padding heuristic that was breaking RawLight stride.
It breaks the score-plugin-jit unity build where cc1_main.cpp #undefs CALLBACK earlier in the TU; windows.h is enough for the near/far undefs.
UsesShadingRate only exists since Qt 6.9; rhi/qrhi.h only since Qt 6.6 - use private/qrhi_p.h like the rest of the codebase.
QRhi::D3D12 only exists since Qt 6.6; QDebug << std::string is ambiguous there.
GPU timestamps & pipeline statistics need Qt 6.6, multiview needs Qt 6.7, buffer readbacks use QRhiBufferReadbackResult before 6.6; qrhivulkan_p.h was missing for QRhiVulkanNativeHandles.
setShadingRate build-break (rhi#1), multiview pipeline count on D3D12/Metal (rhi#2), 6.7->6.8 depth-resolve guards (rhi#3), D3D12 compute-barrier guards (rhi#4), depth-only RT UAF (rhi#5), multiview/layered MRT attachments (rhi#6), indirect stride/count + indexed-only MDI (rhi#7,8), GPU-cull readback freeze + feature check (rhi#9), PSO throttle race (rhi#11), barrier/Dynamic/D3D12-transition (rhi#12,13,14), async pipeline-cache write (rhi#17). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
model/renderer port drift for storage/image inputs and synthesized-int uniform shift across visitors, renderer port-advance and GLSL codegen (filter#2,3,11, avnd#6,7); ShaderSource hash/== (filter#4); save-without-document guard (filter#8); CSF oversized-workgroup continue + per-pass barrier (rhi#10,15). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
bounds/null-check script-supplied EdgeSpecs in incrementalEdgeUpdate (filter#1); lock edge mutations + TS_GUARDED_BY (filter#6); race-free edges_changed handoff (filter#7). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
per-attribute stride dedup (threedim#4), duplicated-instance dedup by (node,path) (threedim#1), cloud fast-path fingerprint (threedim#2), per_draws mirror seeding (threedim#3), CPU attribute bounds (threedim#10), instancer material aux sizing (threedim#11), per-frame camera/copy gating (threedim#12,13). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
defer manager deletion until no previews remain (filter#5); walk_descriptor_inputs for preview port indexing (filter#10). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GStreamer partial-pipeline/EOS/stride/backpressure/bus (gst#1-7); Spout R16G16B16A16_UNORM (spout#9); Syphon reconnect + stop symmetry (syphon#10,11). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
gpu_render_target_output specialization (avnd#1), per-pass pipeline/SRB + SRB double-free/leak (avnd#2,3), compute renderer State protocol (avnd#4), per-frame edge dedup (avnd#10), output port flags (avnd#11a), xyzw_spinbox ctor (avnd#12), graphics prepare() (avnd#13), geometry stub interface (avnd#17). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
release engine by stored key not current-thread (js#2), tolerant port guards (js#3), sample-count-mismatch fallback (js#4), dead members/branches + --script file check (js#5,6,7,8,9). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The engine rework moved the pipeline pointer to Pass::p.pipeline; ModelDisplayNode still used the old Pass::pipeline (6 sites) and failed to compile against the reworked engine. This is the engine-API blast radius and must ride with gfx-scene so score_plugin_threedim builds (and so gfx-scene can merge without breaking master's threedim plugin). The fuller ModelDisplay refresh remains on split/threedim. PR #2050. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- BackgroundNode.hpp: include <score/application/GUIApplicationContext.hpp> (called score::GUIAppContext() via a broken transitive include; non-unity only) - CommonUBOs.hpp: drop the <windows.h> + '#undef near/far' block (matches master) and rename the colliding UBO fields near/far -> znear/zfar. The '#undef far' leaked into downstream Windows headers, breaking mmeapi.h (CameraDevice.win32) and combaseapi.h (MSVC). - CameraDevice.win32.cpp: clang-format off/on around the order-sensitive Windows includes so SortIncludes can't reorder and re-break them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UJoeDPZWGZMVPe65Np4f2F
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A8dWKnm8kgkuDaMMjapgFT
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A8dWKnm8kgkuDaMMjapgFT
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PassMap changed from pair<Edge*, Pipeline> to pair<Edge*, Pass>; addons like score-vfx-template still emplace a Pipeline per edge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A8dWKnm8kgkuDaMMjapgFT
- RenderList::onEdgeRemoved: rebind surviving sink samplers to the empty texture before releasing their input render target; the incremental path dropped master's implicit rebind-everything guarantee (UAF on live cable disconnect). - MultiWindowNode::setRenderSize: recreate the offscreen target before the render-list rebuild again (the synchronous rebuild path compiled pipelines against pointers freed right after); marshal the OSC rendersize callback to the Qt thread like the other callbacks. - Crousti GpuNode/GpuComputeNode: recreate the SRB after the srb_touched destroy path; it was only created on first init, so any later resource reallocation bound a null native descriptor set. - GaussianSplat: null the batch after the preprocess and depth-key beginComputePass — SH-preprocess frames double-submitted it. - RawRaster: build the MRT pipeline against the per-iteration render pass in execution-model modes (PerMip/PerCubeFace/PerLayer color) — the N-attachment multisampled MRT descriptor is incompatible with the 1-color 1-sample iteration RTs; fix depth sample-count mismatch in the no-declared-depth MRT branch. - ISF: key persistent-SSBO ping-pong and MRT render-once guards on the RenderList frame counter — update() runs once per sink, so the bool guards double-swapped/double-rendered with more than one output edge; SimpleRenderedISF now also re-applies swapped bindings to every SRB. - Soft-fail instead of throwing on the render thread: batch-pool exhaustion in RenderList::render, empty m_passes after a failed pipeline build in RenderedISFNode::update. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A8dWKnm8kgkuDaMMjapgFT
- ShaderProgram: removeIncludesInComments hung on backslash-escaped quotes (loop never advanced). - Window::exposeEvent: restore the null-swapchain self-heal; teardown runs on the render thread with plain writes, so the GUI thread can observe the inconsistent (flag, pointer) pair mid-teardown. - ModelCameraUBO: pack modelNormal as three vec4-aligned columns as std140 mat3 requires; 9 contiguous floats garbled columns 1-2. - GenericNodeRenderer: key the pipeline cache on the renderpass serializedFormat() (QRhi's documented compatibility key) instead of the rp-desc pointer, which could alias a freed descriptor. - ISF: seed the MULTIVIEW viewProjection UBO with identities; it was never written, so multiview shaders collapsed all vertices to zero. - WindowCapture (pipewire): fix ARGB8888/XBGR8888 fourccs (were the invalid 'RA24'/'BX24'); double-buffer the CPU frame so grab()'s pointer survives the capture thread's next resize; publish a dup of the DMA-BUF fd so imports don't race the requeued buffer's teardown. - Graph::reconcileAllRenderLists: don't dereference a null batch when the update-batch pool is exhausted. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A8dWKnm8kgkuDaMMjapgFT
- ScenePreprocessorNode: cascade_split_distances slot k must hold the FAR plane of cascade k (boundary k+1); copying boundary k shifted every split by one slice and dropped the real far distance at 8 cascades. - CustomMesh: skip sub-meshes whose bindings/attributes differ from meshes[0] — the only layout the pipeline is built for — instead of fetching them through the wrong strides. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01A8dWKnm8kgkuDaMMjapgFT
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