IK, 절차적 애니메이션 실험실
- SFML과 ImGui 기반으로 IK와 절차적 애니메이션을 실험하는 프로젝트입니다.
- Scene Switching: Toggle between the FABRIK testbed and the tentacle creature simulation via the ImGui menu.
- FABRIK Test Scene:
- Drag joints or the end effector to observe FABRIK solving in real time.
- Dynamically add/remove joints and adjust following speed.
- Tentacle Creature Scene:
- Six-legged procedural creature that searches for reachable anchors.
- Tune body/tentacle speed, pulling & pushing force, and retarget probability in ImGui.
- FABRIK Scene
- Tentacle Scene
- Angle/constraint limits for segments
- Gravity & environment interaction
- Improved anchor-search heuristics, state machines
- CCD, IK variants, more creature behaviors
- Dear ImGui
- SFML

