Ready to Use YouTube Playables SDK for Unity WebG - #39
Conversation
|
Thanks for contributing, we greatly appreciate your willingness to help improve the development experience. There are a couple things blocking us from taking this PR though.
These docs are slightly out of date and we should be pointing to https://developers.google.com/youtube/gaming/playables/ to ensure we stay up to date with changes on the platform and reference materials.
This is a nice solution, but it misses some of the important elements that make https://developers.google.com/youtube/gaming/playables/samples/unity_wrapper#webgl_template work across web/mobile platforms. Additionally, this does not take into account when project files are to large for ingestion (e.g. .wasm, .data) and might need to follow a different compression path.
Great add.
For many games this would be a good add as well. |
Summary
Integrates the YouTube Playables Web SDK wrapper into the project to support YouTube WebGL playable requirements.
Key Changes
.jslib) for game ready/lifecycle, cloud saves, scores, ads, audio sync, and pausing.index.html.PlayerPrefs) and ad simulators to allow local development and testing.INTEGRATION_GUIDE.md) and a sample script for integration references.Verification
index.html.PlayerPrefsand does not crash.