Add Health-regained SFX and import file (fixes #1745) - #2847
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wjt
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Rather than (fixes #1745) in the title of the PR, it needs to be in the description of the PR on a line of its own:
Fixes #1745
As i noted in the issue:
If it's already an MP3 there is no upside to converting it back to WAV - it will be lossily compressed a second time when exporting the game.
There is an annoying low frequency hum/buzz in that clip.
I think the melody is a little too long, and to me it sounds a bit too sinister for a positive effect!
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I don't think this is a UI sound effect.
I think you could put it directly in assets/first_party/sounds, or better, in a new folder assets/first_party/sounds/collectibles/ mirroring the assets/third_party/sounds/collectibles/ folder.
Added "Health-regained.wav" audio asset along with its Godot .import configuration file to the UI SFX folder.
he audio file was created by me and is contributed under the project's license :D.