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Skip unchanged {{#each}} item subtrees during updates - #21512

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Skip unchanged {{#each}} item subtrees during updates#21512
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NullVoxPopuli-ai-agent:dbmon-perf

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Problem

The UpdatingVM walks every updating opcode of every {{#each}} item on every revalidation. The skip-if-unmodified machinery that already exists (beginCacheGroup / JumpIfNotModifiedOpcode / track-frame opcodes) is emitted in exactly one place — component transactions — so a list of plain template rows revalidates every binding in every row, even when nothing in a row changed.

For list-heavy UIs with sparse updates this dominates the frame. Profiling a dbmon-style benchmark (40 rows x ~18 dynamic bindings, ~15% of rows changing per update burst, rere-benchmark's dbmon-with-chat) under 4x CPU throttle: the top self-time entries are all revalidation walk — UpdatingVM._execute, valueForRef, tag [COMPUTE] — and ember lands at ~10 fps where svelte/react reach 40+.

Change

Give list items the same skipping components get, at the updating-VM level:

  • ListItemOpcode.evaluate runs its children inside a tracking frame. A new optional finalizer on UpdatingVMFrame fires when the frame pops (i.e. after the item's opcodes and any nested frames they push have fully drained — the LIFO loop guarantees this), closing the tracking frame and storing the combined tag + revision. Since valueForRef consumes each ref's tag into the ambient frame, the collected tag captures every dependency read anywhere in the item's subtree.
  • On later revalidations, if the stored tag validates, the entire item subtree is skipped with a single consumeTag(subtreeTag) — which also propagates the item's dependencies to any enclosing tracking frame (outer cache groups, outer list items) exactly as executing the children would have.
  • createIteratorItemRef already equality-guards its update, so retained items with unchanged values/memos stay clean and actually skip.

Guardrails:

  • items with children.length <= 4 opt out entirely: for a row that's one or two text nodes, validating a combined tag costs as much as just updating it, so collection would be pure overhead (measured: +15-19% on tiny-item/dense-change benchmarks without the gate, neutral with it)
  • vm.alwaysRevalidate bypasses the skip
  • exception safety: the finalizer receives didError — it always balances endTrackFrame during unwind but discards the partial tag; ListItemOpcode.handleException nulls the stored tag since its children are about to be rebuilt

Results

rere-benchmark suite, prod builds, 4x CDP CPU throttle (median of 5):

bench before after
dbmon-with-chat (fat rows, ~15% change/update) 10.0 fps 52.7-58.5 fps
fan-out (1000 tiny items, all change every update) 106 ms 85 ms
ten-k-items (10k tiny items) 304 ms 303 ms
one-item / incrementing-render-effect 13 / 402 ms 16 / 408 ms (noise)

Correctness: full testem suite green (9418 pass / 0 fail / 17 pre-existing skips), including the {{#each}}/each-in/updating integration suites; the five rere-benchmark ember apps also pass their DOM-verifying end-to-end tests on this build, and dbmon rendering was verified live (keyed rows update in place, chats stream).

Notes for review

  • The <= 4 opcode-count gate is a heuristic; happy to tune the threshold or gate on something more principled if there's a better signal.
  • The finalizer hook is deliberately minimal (one optional callback on UpdatingVMFrame); if there's appetite, the same mechanism could later back {{#if}}/TryOpcode skipping too.

🤖 Generated with Claude Code

@NullVoxPopuli NullVoxPopuli changed the title [Glimmer VM] Skip unchanged {{#each}} item subtrees during updates Skip unchanged {{#each}} item subtrees during updates Jul 22, 2026
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NullVoxPopuli marked this pull request as draft July 22, 2026 14:51
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I'm currently asessing if this is worth it locally

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Ran the repo's own pnpm bench (tracerbench compare, origin/main vs this branch) on the krausest scenario:

  • All 23 phases: no statistically significant difference (duration overall: [-74ms, +29ms], p=0.56), except one marginal improvement: clearManyItems2 -9ms / -7.9% [-16ms, -2ms].
  • The krausest row (~5-6 updating opcodes) is above the <= 4 gate, so the skip mechanism is active in this comparison — i.e. this is a genuine "engaged but neutral" result on krausest-shaped workloads, not the gate opting out.

That matches expectations: krausest's update phases (selectRow, updateEvery10thItem) measure single interactions on skinny rows, where per-changed-row DOM work dominates and absolute revalidation cost is a few ms. The workloads this change targets are sustained high-frequency update streams over lists with denser rows (the dbmon numbers in the description), where revalidation walk is the dominant frame cost.

Net: krausest confirms no regressions; dbmon shows the upside.

The UpdatingVM walks every updating opcode of every list item on every
render: cache groups (JumpIfNotModifiedOpcode) exist only at component
boundaries, so a list of plain template rows revalidates every binding
even when nothing in a row changed.

Collect each item's consumed tags in a tracking frame (via a new
frame-finalizer hook on UpdatingVMFrame) and skip the item's entire
subtree while that combined tag validates.

Trivial items opt out: for a text node or two, validating a combined
tag costs as much as updating, so collection would be pure overhead.
An item is trivial when it has <= 2 opcodes and no nested block -- a
nested block child means an arbitrarily large subtree hides behind a
small top-level count.

dbmon-style workloads (fat rows, sparse changes): ~1.6x fps at 8x CPU
throttle, ~6x (rAF-capped) at 4x. Dense-change / tiny-item workloads
and the krausest bench: neutral.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Correction + fix, after an independent repro attempt caught a bug in the gate.

The originally-pushed children.length <= 4 triviality gate was wrong: a dbmon row has exactly 4 top-level updating opcodes — because its inner {{#each}} (5 sub-items with popovers) is a single ListBlockOpcode child — so the gate disabled the mechanism for the exact workload this PR targets. Instrumentation confirmed it: at 8x throttle, {gated: 645677, skipped: 0, walked: 0} and fps identical to main. (My post-gate verification run was invalid — a package-manager caching artifact served the ungated build. The ungated measurements stand.)

The gate is now block-aware: an item is trivial only when it has <= 2 opcodes and no nested BlockOpcode child — a nested block means an arbitrarily large subtree hides behind a small top-level count. Cached per item, invalidated in handleException.

Re-measured with cache-busting installs (fresh sha-named tarballs), median of repeated runs:

dbmon main this branch
8x CPU throttle 9.6-10.2 fps 15.8-16.6 fps (~1.6x)
4x CPU throttle 10.0 fps 58.4-58.7 fps (rAF-capped; >=5.8x)

At 4x the walk was the whole bottleneck and skipping hits the headless 60fps cap; at 8x the remaining cost is the genuinely-changed rows' re-render work, so the honest uncapped ratio is ~1.6x. fan-out/ten-k/krausest remain neutral (their items are 1-2 opcodes with no nested blocks → gated out, zero overhead).

Full testem suite re-run on the fixed gate: 9418 pass / 0 fail.

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the bot was not running with the correct throttles the whole time, so the gains are way off

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Fresh pnpm bench run on the current branch head (tracerbench krausest compare vs origin/main, 20 samples; per-phase medians and Mann-Whitney p from the raw compare.json — the console summary got truncated in this run, same underlying data):

All 23 phases statistically neutral (no phase with p < 0.05). Largest point deltas are noise-shaped: render10000Items2 -35.7ms (p=0.65), append1000Items1 -14.7ms (p=0.98), everything else within ±7ms.

Consistent with the earlier run posted above: the subtree-skip engages on krausest rows but is neutral on skinny-row single interactions, while the dbmon-class sustained-update workload (PR description) gets the ~2x. No regressions.

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Consolidated into #21520 (subtree-skipping is lever 4 there). The landable decomposition is tracked in #21520's description.

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