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16 changes: 16 additions & 0 deletions lib/Effects/BoxBlurManager.vala
Original file line number Diff line number Diff line change
Expand Up @@ -35,21 +35,30 @@ public class Gala.BoxBlurManager : Object {

private const float[] HORIZONTAL_PASS_DATA = { 1.0f, 0.0f };
private const float[] VERTICAL_PASS_DATA = { 0.0f, 1.0f };
#if HAS_MUTTER51
private string shader;
#endif

public int radius { set { set_uniform_value ("RADIUS", value); } }

public BoxBlurEffect (PassDirection direction) {
Object (
#if !HAS_MUTTER51
#if HAS_MUTTER48
shader_type: Cogl.ShaderType.FRAGMENT
#else
shader_type: Clutter.ShaderType.FRAGMENT_SHADER
#endif
#endif
);

try {
var bytes = GLib.resources_lookup_data ("/io/elementary/desktop/gala/shaders/box-blur.frag", NONE);
#if HAS_MUTTER51
shader = (string) bytes.get_data ();
#else
set_shader_source ((string) bytes.get_data ());
#endif
} catch (Error e) {
critical ("Unable to load box-blur.frag: %s", e.message);
}
Expand All @@ -63,6 +72,13 @@ public class Gala.BoxBlurManager : Object {
set_uniform_value ("DIRECTION", direction_value);
}

#if HAS_MUTTER51
public override Cogl.Snippet get_static_snippet () {
// TODO: split declarations from shader code and put it here
return new Cogl.Snippet (Cogl.SnippetHook.FRAGMENT, null, shader);
}
#endif

public override void set_actor (Clutter.Actor? new_actor) {
if (actor != null) {
actor.notify["width"].disconnect (update_pixel_step);
Expand Down
17 changes: 17 additions & 0 deletions lib/Effects/RoundedCornersEffect.vala
Original file line number Diff line number Diff line change
Expand Up @@ -33,12 +33,18 @@ public class Gala.RoundedCornersEffect : Clutter.ShaderEffect {
}
}

#if HAS_MUTTER51
private string shader;
#endif

public RoundedCornersEffect (int clip_radius, float monitor_scale) {
Object (
#if !HAS_MUTTER51
#if HAS_MUTTER48
shader_type: Cogl.ShaderType.FRAGMENT,
#else
shader_type: Clutter.ShaderType.FRAGMENT_SHADER,
#endif
#endif
clip_radius: clip_radius,
monitor_scale: monitor_scale
Expand All @@ -48,12 +54,23 @@ public class Gala.RoundedCornersEffect : Clutter.ShaderEffect {
construct {
try {
var bytes = GLib.resources_lookup_data ("/io/elementary/desktop/gala/shaders/rounded-corners.frag", NONE);
#if HAS_MUTTER51
shader = (string) bytes.get_data ();
#else
set_shader_source ((string) bytes.get_data ());
#endif
} catch (Error e) {
critical ("Unable to load rounded-corners.frag: %s", e.message);
}
}

#if HAS_MUTTER51
public override Cogl.Snippet get_static_snippet () {
// TODO: split declarations from shader code and put it here
return new Cogl.Snippet (Cogl.SnippetHook.FRAGMENT, null, shader);
}
#endif

public override void set_actor (Clutter.Actor? new_actor) {
if (actor != null) {
actor.notify["width"].disconnect (update_actor_size);
Expand Down
11 changes: 11 additions & 0 deletions meson.build
Original file line number Diff line number Diff line change
Expand Up @@ -140,6 +140,17 @@ if mutter50_dep.found()
vala_flags = ['--define', 'HAS_MUTTER47', '--define', 'HAS_MUTTER48', '--define', 'HAS_MUTTER49', '--define', 'HAS_MUTTER50']
endif

mutter51_dep = dependency('libmutter-51', version: ['>= 51', '< 52'], required: false)
if mutter51_dep.found()
libmutter_dep = dependency('libmutter-51', version: '>= 51')
mutter_dep = [
libmutter_dep,
dependency('mutter-mtk-51'), dependency('mutter-cogl-51'),
dependency('mutter-clutter-51')
]
vala_flags = ['--define', 'HAS_MUTTER43', '--define', 'HAS_MUTTER44', '--define', 'HAS_MUTTER45', '--define', 'HAS_MUTTER46', '--define', 'HAS_MUTTER47', '--define', 'HAS_MUTTER48', '--define', 'HAS_MUTTER49', '--define', 'HAS_MUTTER50', '--define', 'HAS_MUTTER51']
endif

if mutter_dep.length() == 0
error ('No supported mutter library found!')
endif
Expand Down
16 changes: 16 additions & 0 deletions src/ColorFilters/ColorblindnessCorrectionEffect.vala
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,9 @@ public class Gala.ColorblindnessCorrectionEffect : Clutter.ShaderEffect {
queue_repaint ();
}
}
#if HAS_MUTTER51
private string shader;
#endif

/*
* Used for fading in and out the effect, since you can't add transitions to effects.
Expand All @@ -37,22 +40,35 @@ public class Gala.ColorblindnessCorrectionEffect : Clutter.ShaderEffect {

public ColorblindnessCorrectionEffect (int mode, double strength) {
Object (
#if !HAS_MUTTER51
#if HAS_MUTTER48
shader_type: Cogl.ShaderType.FRAGMENT,
#else
shader_type: Clutter.ShaderType.FRAGMENT_SHADER,
#endif
#endif
mode: mode,
strength: strength
);

try {
var bytes = GLib.resources_lookup_data ("/io/elementary/desktop/gala/shaders/colorblindness-correction.frag", GLib.ResourceLookupFlags.NONE);
#if HAS_MUTTER51
shader = (string) bytes.get_data ();
#else
set_shader_source ((string) bytes.get_data ());
#endif
} catch (Error e) {
critical ("Unable to load colorblindness-correction.frag: %s", e.message);
}

pause_for_screenshot = false;
}

#if HAS_MUTTER51
public override Cogl.Snippet get_static_snippet () {
// TODO: split declarations from shader code and put it here
return new Cogl.Snippet (Cogl.SnippetHook.FRAGMENT, null, shader);
}
#endif
}
15 changes: 15 additions & 0 deletions src/ColorFilters/MonochromeEffect.vala
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,9 @@ public class Gala.MonochromeEffect : Clutter.ShaderEffect {
queue_repaint ();
}
}
#if HAS_MUTTER51
private string shader;
#endif

/*
* Used for fading in and out the effect, since you can't add transitions to effects.
Expand All @@ -29,21 +32,33 @@ public class Gala.MonochromeEffect : Clutter.ShaderEffect {

public MonochromeEffect (double strength) {
Object (
#if !HAS_MUTTER51
#if HAS_MUTTER48
shader_type: Cogl.ShaderType.FRAGMENT,
#else
shader_type: Clutter.ShaderType.FRAGMENT_SHADER,
#endif
#endif
strength: strength
);

try {
var bytes = GLib.resources_lookup_data ("/io/elementary/desktop/gala/shaders/monochrome.frag", GLib.ResourceLookupFlags.NONE);
#if HAS_MUTTER51
shader = (string) bytes.get_data ();
#else
set_shader_source ((string) bytes.get_data ());
#endif
} catch (Error e) {
critical ("Unable to load monochrome.frag: %s", e.message);
}

pause_for_screenshot = false;
}
#if HAS_MUTTER51
public override Cogl.Snippet get_static_snippet () {
// TODO: split declarations from shader code and put it here
return new Cogl.Snippet (Cogl.SnippetHook.FRAGMENT, null, shader);
}
#endif
}
146 changes: 146 additions & 0 deletions vapi/Clutter-51.metadata
Original file line number Diff line number Diff line change
@@ -0,0 +1,146 @@
// Non mini-object
ActorBox struct
Margin struct
PaintVolume struct
Perspective struct

*.ref unowned
* cheader_filename="clutter/clutter.h"

// Fix the few clutter-pango headers
Text cheader_filename="clutter/clutter-pango.h"
TextBuffer cheader_filename="clutter/clutter-pango.h"
TextNode cheader_filename="clutter/clutter-pango.h"
Actor
.get_pango_context cheader_filename="clutter/clutter-pango.h"
.create_pango_context cheader_filename="clutter/clutter-pango.h"
.create_pango_layout cheader_filename="clutter/clutter-pango.h"


Actor
.apply_transform.matrix ref
.get_abs_allocation_vertices.verts out=false
Event.type#method name="get_type"

// ???
Actor.has_pointer#method name="get_has_pointer"

// Not all backing symbols are deprecated
Actor.pick deprecated=false

// Nullable return values
Actor
.get_parent nullable

// The original CType has been overridden by the annotations
Actor
.allocate.box ctype="const ClutterActorBox *"
.get_stage ctype="ClutterActor *"
Action.handle_event.event ctype="const ClutterEvent *"

// method/virtual-method/signal don't match
Actor
.event#method name="emit_event"
.get_paint_volume#virtual_method name="get_paint_volume_vfunc"
.get_paint_volume#virtual_method.volume out
Text
.activate#method name="try_activate"
.insert_text#signal skip
TextBuffer.get_text#virtual_method name="get_text_with_length"

// Default values
Stage.read_pixels
.width default=-1
.height default=-1
Stage.paint_to_buffer
.data type="uint8[]"
Text
.position_to_coords.line_height default=null

// Skipped by g-i for unknown reasons
LayoutManager
.create_child_meta skip=false

// We can use static strings
PaintNode
.set_static_name skip=false

// Variadic arguments
Backend
.get_cogl_context skip=false
Interval
.new skip=false
.get_interval skip=false
.set_final skip=false
.set_initial skip=false
.set_interval skip=false
LayoutManager
.child_get skip=false
.child_set skip=false

// Skipped upstream for unknown reasons
Interval.register_progress_func skip=false

// struct/class confusion
ActorBox
.new skip
.from_vertices skip
Margin
.new skip

// Upstream
Event
.get_position.position out

FrameListenerIface skip
FrameClock.new skip

// Remove for clutter-2.0
/////////////////////////

StageView.layout skip

Stage
.paint_view.redraw_clip type="Cairo.Region"

// *Event should be compact classes derived from Clutter.Event
Event.type skip=false
AnyEvent struct=false base_type="Clutter.Event"
ButtonEvent struct=false base_type="Clutter.Event"
CrossingEvent struct=false base_type="Clutter.Event"
DeviceEvent struct=false base_type="Clutter.Event"
IMEvent struct=false base_type="Clutter.Event"
KeyEvent struct=false base_type="Clutter.Event"
MotionEvent struct=false base_type="Clutter.Event"
PadButtonEvent struct=false base_type="Clutter.Event"
PadDialEvent struct=false base_type="Clutter.Event"
PadRingEvent struct=false base_type="Clutter.Event"
PadStripEvent struct=false base_type="Clutter.Event"
ProximityEvent struct=false base_type="Clutter.Event"
ScrollEvent struct=false base_type="Clutter.Event"
TouchEvent struct=false base_type="Clutter.Event"
TouchpadHoldEvent struct=false base_type="Clutter.Event"
TouchpadPinchEvent struct=false base_type="Clutter.Event"
TouchpadSwipeEvent struct=false base_type="Clutter.Event"

// Keysyms used to be CLUTTER_X instead of CLUTTER_KEY_X
*#constant skip
CURRENT_TIME skip=false
PRIORITY_REDRAW skip=false

// Clutter devs don't like us creating nested namespaces
value_* name="value_(.+)" parent="Clutter.Value"
threads_* name="threads_(.+)" parent="Clutter.Threads"

// There is no way to know sealed classes before GLib 2.70
ColorState sealed
FrameClock sealed
TextureContent sealed

TextureContent.new_from_texture symbol_type="constructor"

// Possibly keep
KEY_* skip=false name="KEY_(.+)" type="uint" parent="Clutter.Key"
BUTTON_* skip=false name="BUTTON_(.+)" type="uint32" parent="Clutter.Button"
EVENT_STOP skip=false type="bool"
EVENT_PROPAGATE skip=false type="bool"
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