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2 changes: 1 addition & 1 deletion docs/en/manuals/physics-objects.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ A collision object component has a set of *Properties* that sets its type and ph
To add a collision object component to a game object:

1. In the *Outline* view, <kbd>right click</kbd> the game object and select <kbd>Add Component ▸ Collision Object</kbd> from the context menu. This creates a new component with no shapes.
2. <kbd>Right click</kbd> the new component and select <kbd>Add Shape ▸ Box / Capsule / Sphere</kbd>. This adds a new shape to the collision object component. You can add any number of shapes to the component. You can also use a tilemap or a convex hull to define the shape of the physics object.
2. <kbd>Right click</kbd> the new component and select <kbd>Add Shape</kbd>, then choose a shape: <kbd>Box</kbd>, <kbd>Capsule</kbd> or <kbd>Sphere</kbd> in projects using 3D physics, <kbd>Box</kbd> or <kbd>Circle</kbd> in projects using 2D physics. This adds a new shape to the collision object component. You can add any number of shapes to the component. You can also use a tilemap or a convex hull to define the shape of the physics object.
3. Use the move, rotate and scale tools to edit the shapes.
4. Select the component in the *Outline* and edit the collision object's *Properties*.

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