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Fix issue where sun would contribute to reflections despite Draw Sun being disabled.
#1576
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| Original file line number | Diff line number | Diff line change | ||||
|---|---|---|---|---|---|---|
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@@ -281,33 +281,18 @@ public double getAzimuth() { | |||||
| * @return <code>true</code> if the ray intersects the sun model | ||||||
| */ | ||||||
| public boolean intersect(Ray ray) { | ||||||
| if (!drawTexture || ray.d.dot(sw) < .5) { | ||||||
| return false; | ||||||
| } | ||||||
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| double width = radius * 4; | ||||||
| double width2 = width * 2; | ||||||
| double a; | ||||||
| a = Math.PI / 2 - FastMath.acos(ray.d.dot(su)) + width; | ||||||
| if (a >= 0 && a < width2) { | ||||||
| double b = Math.PI / 2 - FastMath.acos(ray.d.dot(sv)) + width; | ||||||
| if (b >= 0 && b < width2) { | ||||||
| texture.getColor(a / width2, b / width2, ray.color); | ||||||
| ray.color.x *= apparentTextureBrightness.x * 10; | ||||||
| ray.color.y *= apparentTextureBrightness.y * 10; | ||||||
| ray.color.z *= apparentTextureBrightness.z * 10; | ||||||
| return true; | ||||||
| } | ||||||
| } | ||||||
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| return false; | ||||||
| return doIntersect(ray, apparentTextureBrightness); | ||||||
| } | ||||||
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| /** | ||||||
| * Used with <code>SSS: OFF</code> and <code>SSS: HIGH_QUALITY</code>. | ||||||
| */ | ||||||
| public boolean intersectDiffuse(Ray ray) { | ||||||
| if (ray.d.dot(sw) < .5) { | ||||||
| return doIntersect(ray, color); | ||||||
|
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Suggested change
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| } | ||||||
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| private boolean doIntersect(Ray ray, Vector3 color) { | ||||||
|
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Suggested change
|
||||||
| if (!drawTexture || ray.d.dot(sw) < .5) { | ||||||
|
Member
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Suggested change
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| return false; | ||||||
| } | ||||||
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