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add primitives for vertical- and horizontal-symmetry #1862
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9a467e4
add primitives for vertical- and horizontal-symmetry (needed in the l…
schanzer 81cb2ab
expose new primitives
schanzer d67b439
Revert "add primitives for vertical- and horizontal-symmetry (needed …
schanzer a33f7c7
re-do the changes without all the whitespace bullshit
schanzer df7657c
rename primitives
schanzer 912d8a6
fix function names for test suite
schanzer a8e058d
integrate improvements from @blerner
schanzer 616f18c
attempting to implement @blerner s suggestion
schanzer 65d19a8
Emmanuel learns how the annotation system works
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What is the actual similarity formula being used in these two functions? I think, if I'm understanding correctly, that it's the root mean-squared error over every pixel and every color channel? Probably worth a clarifying comment somewhere...