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2 changes: 1 addition & 1 deletion LuaRules/Gadgets/unit_dont_fire_at_radar.lua
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ local dontFireAtRadarCmdDesc = {
type = CMDTYPE.ICON_MODE,
name = "Don't fire at radar",
action = 'dontfireatradar',
tooltip = 'Fire at radar dots: Disable to prevent firing at radar dots.',
tooltip = 'Fire at radar dots: Disable to prevent firing at uncertain enemy positions within radar.',
params = {0, 'Fire at radar',"Don't fire at radar"}
}

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2 changes: 1 addition & 1 deletion LuaUI/Configs/integral_menu_config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ local tooltips = {
GOO_GATHER = "Puppy Replication (_STATE_)\n Set whether Puppies use nearby wrecks to make more Puppies.",
DISABLE_ATTACK = "Allow Attack Commands (_STATE_)\n Set whether the unit responds to attack commands.",
PUSH_PULL = "Impulse Mode (_STATE_)\n Set whether gravity guns push or pull.",
DONT_FIRE_AT_RADAR = "Fire At Radar State (_STATE_)\n Set whether precise units with high reload time fire at radar dots.",
DONT_FIRE_AT_RADAR = "Fire At Radar State (_STATE_)\n Set whether precise units with high reload time fire on uncertain enemy positions within radar.",
PREVENT_BAIT = "Avoid Bad Targets (_STATE_)\n _DESC_",
PREVENT_OVERKILL = "Overkill Prevention (_STATE_)\n Prevents units from shooting at already doomed enemies.",
TRAJECTORY = "Trajectory (_STATE_)\n Set whether units fire at a high or low arc.",
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2 changes: 1 addition & 1 deletion LuaUI/Widgets/unit_start_state.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1011,7 +1011,7 @@ local function addUnit(defName, path)
if dontFireAtRadarUnits[unitDefID] ~= nil then
options[defName .. "_fire_at_radar"] = {
name = " Fire at radar",
desc = "Check box to make these units fire at radar. All other units fire at radar but these have the option not to.",
desc = "Fire at radar: Set whether precise units with high reload time fire on uncertain enemy positions within radar",
type = 'bool',
value = dontFireAtRadarUnits[unitDefID],
path = path,
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