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fix(Install Dialogs): rename custom_maximum_size, now a native Control property - #560
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Godot 4.7 added a native Control.custom_maximum_size, so the exported
variable of the same name in install_location_dialog.gd and
install_options_dialog.gd fails to parse ("Member redefined"), and the
game launch menu that uses these dialogs breaks.
Rename it to scroll_maximum_size (it caps the scroll container) in both
scripts and their scenes.
Fixes ShadowBlip#540
pastaq
approved these changes
Oct 3, 2026
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Fixes #540.
Problem
Godot 4.7 added a native
Control.custom_maximum_size. The exportedcustom_maximum_sizeininstall_location_dialog.gdandinstall_options_dialog.gdnow fails to parse (Member "custom_maximum_size" redefined (original in native class 'Control')). That breaks the game launch menu, which uses these dialogs.Changes
The variable is renamed to
scroll_maximum_size, because it caps the dialog's scroll container. The rename covers both scripts and the.tscnvalues. Behaviour is unchanged.Testing
Tested on v0.46.1 with this patch, exported with Godot 4.7.1 (arm64). The parse errors are gone at startup.