When HDR is enabled, almost all SDR content in Windows looks wrong and washed out, even it's own UI. dwm_eotf_rs solves this problem by replacing Desktop Window Manager's piecewise sRGB transfer function with gamma curve1. It does that by reading memory of the loaded dwmcore.dll module, patching shaders that contain "incorrect" math and writing it back.
dwm_eotf_rs is a rewrite (not a fork) of dwm_eotf2. This one provides fixes, improvements and additional features, such as system tray controls, Multi-Plane Overlay (MPO) toggle, autostart and even shader dumping. It's more reliable as well, as it does not require multiple retries for it to work and it's brightness scaling feature works much better.
You do not need to disable/revert the patch (or restart DWM) when playing HDR games or videos. It only affects DWM composed SDR content!
Download or compile the executable and put it somewhere safe.
If you do not plan to constantly switch Windows' HDR on and off, run the following commands as admin:
.\dwm_eotf_rs.exe -c
.\dwm_eotf_rs.exe -c schedule
The first one runs the app in Compatibility Mode and the second creates the task that runs on logon.
If you do plan to disable HDR often (with a Win + Alt + B shortcut, for example), dwm_eotf_rs has some great features for that use case.
Launch the app, wait a bit (default -w is 5 seconds), then click tray icon and check the "Autostart" item, so that the app can start itself on logon.
Do note that most CLI flags and arguments from below do not have analogues in UI, but will work in Tray Mode and the startup task creation/update will respect them.
Patches DWM's shaders to use proper EOTF (gamma)
Usage: dwm_eotf_rs.exe [OPTIONS] [GAMMA] [COMMAND]
Commands:
dump Dumps DWM's original shaders as DXBC
restore Restores original sRGB EOTF and enables Multi-Plane Overlay
schedule Creates a task ('dwm_eotf_rs') that runs the app on user logon
unschedule Removes the startup task from Task Scheduler
help Print this message or the help of the given subcommand(s)
Arguments:
[GAMMA] Exponent to use during EOTF patching [default: 2.2]
Options:
-c, --compatibility-mode Patch DWM and exit (disables tray mode)
-m, --mpo-state <MPO_STATE> Optional Multi-Plane Overlay toggle (set to false to prevent some apps from bypassing DWM) [possible values: true, false]
-n, --nits <NITS> Optional target SDR brightness in nits (depends on display setup, see ReadMe)
-i, --ignore-whitelist Patch every shader that contains sRGB EOTF or alpha correction patterns
-s, --skip-patching Prevent automatic patching on app start (tray mode only)
-w, --wait-time <WAIT_TIME> Delay (in seconds) before patching on start (tray mode only) [default: 5]
--brightness <BRIGHTNESS> Optional brightness multiplier (legacy dwm_eotf compatible factor)
--no-alpha-fix Disable alpha correction fix when increasing brightness (see ReadMe)
-h, --help Print help
-V, --version Print version
By default, the app runs in system tray, where you can toggle patch as needed as well as select a gamma value (2.0/2.2/2.4/[GAMMA]).
When it launches, it will wait a few seconds (specified by -w option) before inital patching to avoid problems in some edge cases.
The app listens to Windows' WM_DISPLAYCHANGE messages to toggle the patch when HDR is enabled/disabled.
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When supplied with the -c flag, dwm_eotf_rs works like a simple console app - it patches DWM and exits.
The app can register itself to run automatically when user logs in, using the Windows Task Scheduler (task \<PC_NAME>\<USER_NAME>\dwm_eotf_rs).
The -c schedule argument combination schedules dwm_eotf_rs to autostart in Compatibility Mode. This is the intended way to use the app.
In tray mode, the context menu includes an "Autostart" checkable item that toggles the startup task on or off. If the gamma value is changed while autostart is on, the task is updated to use the new gamma.
It's possible to set a desired paper white brightness in nits using the -n option. dwm_eotf_rs takes the highest SDR content brightness value of all your active HDR displays (as set in Windows Settings) and calculates the scaling factor for EOTF. The program additionally patches "AlphaCorrectSDR", "BoostSDRLuminance" and similar shaders to fix UI transparancy issues introduced by brightness boosting.
The --brightness option allows to set a brightness multiplier directly, but uses the math compatible with original dwm_eotf and might not be interpreted in terms of nits.
Some apps and most games use the Multi-Plane Overlay (MPO) GPU feature to render their UI directly (so called "Independent Flip"), bypassing DWM and it's shaders (patched or otherwise). Most Electron and NW.js apps (e.g. VS Code, RPGM), Unity games, Chromium-based browsers and a lot of others use MPO.
dwm_eotf_rs will disable/enable MPO via registry when -m false/-m true is provided. There is also a relevant toggle in Tray Mode.
Do note that some apps and games will force Independent Flip if it's fullscreen anyway (when nothing obscures the app's window, to be more precise). Disabling MPO might also reduce performance of games.
By default, dwm_eotf_rs will patch a predefined set of shaders (and an extra set when using --nits/--brightness without --no-alpha-fix). It should cover most use cases, but it's possible to patch all shaders with same patterns with an -i flag.
The app can dump DWM's shaders as DXBC files for research purposes. DXBC files can be disassembled using 3Dmigoto's cmd_Decompiler with --disassemble-ms flag.
These shaders are nested. There are 30 top-level shaders and hundreds inside. Use --big-shaders flag to dump only former.
- Chromium, NW.js and Electron-based apps (Web browsers, VS Code, RPGM games, etc) also use incorrect curves and will switch back and forth between original and fixed look sometimes.
- Setting
--force-color-profileoption (same as#force-color-profilein browser flags) tohdr10orscrgb-linearwill remove flicker, but the app will use it's own HDR implementation. - Alternatively, set that flag to
srgband disable MPO (see section on Multi-Plane Overlay above). This will fix flicker and allowdwm_eotf_rsto work at the cost of HDR.
- Setting
- As mentioned above, some SDR games bypass DWM regardless of MPO settings (when in fullscreen), so the
dwm_eotf_rswill not help. Special K is a great app with HDR Retrofit3 feature that includes the fix for this issue. Alternatively, ReShade with Lilium's "SDR TRC Fix"4 shader can be used instead.
- Many thanks to ledoge for original C implementation.
- Thanks to 3Dmigoto project for the disassembler/decompiler.


