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Releases: Popax21/Procedurline

v2.0.13

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@Popax21 Popax21 released this 17 Apr 21:44
  • Fix TextureHandle download/uploads deadlocking
  • Minor other bugfixes

v2.0.12

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@Popax21 Popax21 released this 15 Feb 22:00
  • Fix TextureHandle.GetData edge cases, resulting in error textures
  • Fix TextureHandle.CachePinHandle force disposal not being registered

v2.0.11

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@Popax21 Popax21 released this 14 Feb 16:05
  • Fix duplicate hooks when shutting down (can cause a crash)

v2.0.10

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@Popax21 Popax21 released this 24 Jan 21:08
  • Add TextureData debug access checks
  • Remove IEnumerable.Prepend call (fixes a crash on some Windows machines)

v2.0.9

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@Popax21 Popax21 released this 30 Nov 21:04
  • Fix deadlock when disposing texture CachePinHandles

v2.0.8

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@Popax21 Popax21 released this 21 Nov 17:00
  • Clean up player animation metadata handling

v2.0.7

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@Popax21 Popax21 released this 20 Nov 22:07
  • Fix a desync of the FW TAS because of missing CarryYOffset scaling

v2.0.6

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@Popax21 Popax21 released this 19 Nov 21:43
  • Fix crash on exit because of TextureData leak logging
  • Fix zero frame animation crashes
  • Fix OOM exception detection
  • Remove VirtualTexture unload / reload hooks

v2.0.5

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@Popax21 Popax21 released this 07 Oct 17:09
  • Fix demo map stil showing in the chapter select
  • Fix crash when SpriteBank sprite creation fails
  • Small tweaks to OOM behaviour

v2.0.3

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@Popax21 Popax21 released this 25 Sep 15:37
  • Fix crashes because of uninitialized disposable pool
  • Fix custom booster particles