Add CameraSystem - #600
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Expose camera updates, pitch calculation, input handling and zoom resets through client Ext.Events callbacks. Expose the camera system and the active camera definition.
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Exposes CameraSystem, camera components and the active camera definition to client-side Lua. Adds
Ext.Eventsevents for gameplay camera updates, pitch calculation, input handling and zoom resets.Events expose camera state, the owning entity and native timestep where applicable, and allow overriding calculated pitch or modifying and preventing camera input handling.