The great fixening#1
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Fixes- Assault VOG grenade CN20X gas VS xenos M41 UGL calibre XM46A empty sprite Recon/Green PN30 UGL sprites RMC Mortar/Grenade belt storage woes RMC Medical Assistant equipped gear preset RMC Team-Leader/PMC Team-Leader conflicts NV visor usability with scopes RMC Rank pins RMC Shipmap Section-Lead locker access issues Tweaks- Plasma rifle stats RMC HUD icons RMC DMR stats RMC SMG stats M92 Grenade Launcher stats Grenade-backpack RMC Tesla Night Vision goggles/monosights (nerfed slightly) UPP UGL grenade_pass_flags Removes- M42 for RMC marksman Breaching Hammer for RMC engi until reworked
M92 fixes, plasma rifle fixes, GL spec stuff, new forecon surv presets because I was bored
Equipped FORECON presets New forecon skill sets Cryogenic grenade Vic-Crew no longer start starving Com-Eng gets tac tools to seperate from regulars
LSD tweaked Rocket-launchers now have passthrough IFF Fixed M49 A19 explosive not having flak effect on xenos
But what about superslug, or superflechette? Adds magnum-load slugs and DU flechette ammo types for 12g shotguns
Fire now is visible when burning grass Flamers emit a light when the pilot-light is lit
+2 shells in tube, irremovable stock & barrel attachment
ES-4 bullets do stamina damage Cryo nades now have an actual reagent instead of frostoil Cryo OB, both it and the cryo nade added to GM fire support menu Helmet-garb NVGs don't get gimped by scopes or binocs now
New tracker icons for corresponding factions to use (Hopefully) fixed the PMC headset trackers (Hopefully) fixed UPP & FORECON synth headset trackers
Guncases using wrong overlay for open lid
XM99 IFF trigger cut-off SADAR AT-capability upped slightly Super-slug given pushback alongside knockback
"Magic Missile" never looked so chitinous before...
PR conflict resolution
Lessens the range & duration of HIMAT deafening M5 icon offset fix M37 shotgun no-camo & stock camo fix Spent rocket tube naming fix
Syringe de-shittening E-tool name stuff & presets getting folded ones USASF PJ skill fixes & preset tweaks for leader
Med changes, doubled non-super-good stacks of med things, nixed 4th soft kit on Garrow as recompense. UPP retain 4th as they don't get generalised tricord access Tend wounds works up to 75% of damage taken, making the graft & suture more viable for prolonged usage FORECON medic armor webbing can a greater variety of stuff
SHARP tweaks, darts glow when in ground, handfuls can be taken from mags, track proc moved to UI button, cocking returns. Dart-mine timer upped, tripwire adjustments to be more consistent, B18 sprite update, giga-GL armor esque, helmet uses pyro one to simulate the rebreather it mentions desc-wise. Now has 2 use emergency injector plate baked in instead of useless tricord autoinjector dispenser
Troop commander & sergeant get command comms to confer between one another better
Nav-Inf stripy top made black & white instead of blue & white
PJ overhaul Some typo fixes alongside
Change-rank issue handled
Marksman preset loses AP & 1 incen for extended & 1 HEAP, scope zoom increased, special army subtype of M49 made with full auto toggle. Added same code to start the gun on the alt firemode to RMC NSG so it begins on burst fire now too Army Fireteam Leader loses the hammer, gets a backpack with stuff in instead
9510f5d: maps/map_files/HMS_Brynhild/HMS_Brynhild.dmm Automatically commited by: tools\mapmerge2\fixup.py
Forgor access adjustment
Should finally have the RMC mortar-belt storage issues sorted
Added to normal & FORECON marine vendors
Aggro-grabs now incapacitate opponents quicker, killing them some time this century via oxyloss
Rejiggers some code for projectiles to make the damage buildup surpass the defined damage in the datum between min & max effective ranges Slight tweaks made to stats of the RMC SG ammo & SG itself
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<details>tags.Changelog
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add: Added something
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
spellcheck: fixed a few typos
ui: changed something relating to user interfaces
code: changed some code
refactor: refactored some code
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
mapadd: added a new map or section to a map
maptweak: tweaked a map
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: