Skip to content

Revamps the space-variant of the syndicate listening post and the related ghost role.#375

Open
ManiacalAnxiety wants to merge 18 commits into
Monkestation:masterfrom
ManiacalAnxiety:OverhaulsSyndicateListeningPost
Open

Revamps the space-variant of the syndicate listening post and the related ghost role.#375
ManiacalAnxiety wants to merge 18 commits into
Monkestation:masterfrom
ManiacalAnxiety:OverhaulsSyndicateListeningPost

Conversation

@ManiacalAnxiety

@ManiacalAnxiety ManiacalAnxiety commented Jul 19, 2026

Copy link
Copy Markdown
Contributor

About The Pull Request

Do not merge or test-merge until the bug causing two comms posts to spawn(the new and the old one) is found and fixed. - It's fixed now :)

Works to bring the space-variant of the Syndicate Comms Agent ghost role up to par with current standards, whilst also making it more lore compliant and less TG.
Includes:

  • A changed starting-kit for the role, opting to remove the esword and makarov from the ghost role in favor of a makarov guncase in the structure. Additionally changes their clothes into a pair of utility overalls, combat boots, combat gloves, and a syndicate beret.
  • Syndicate clothing variety placed within the wardrobe of the bedroom.
  • A complete overhaul to the structure, adding a hydroponics bay, kitchen, and proper medbay(which doubles as general storage), while revamping the monitoring room, adding a security console and cargo-interfacing(not request) console to their available resources.
  • Swaps out the Super-SMES with a "BAPGM" micro-reactor, for a little bit more of an atmosphere, and keeping consistent with our other up-to-date ghost roles and their power systems.
  • Gives the comms-agent's radio an interdyne key alongside the existing syndicate one, allowing them to coordinate and communicate with both Interdyne and the DS-2.
  • Allows Interdyne's shuttle to dock at the communications post, and changes the "Do NOT leave the base under any circumstances" directive into "Do not abandon the base for a prolonged period of time: When leaving your post, ensure that you stay on Syndicate or Syndicate-Adjacent operations, such as the DS-2 and Interdyne."
  • An "emergency disguise locker" full of tcomms-tech clothes, incase a pesky explorer shows up at your lobby and starts ringing the bell. Good luck talking your way out of that!
  • Guarantees the structure's spawn. Rejoice.

Why it's Good for the Game

This is an extremely cool and enjoyable ghost-role, thematically - It'd be a shame to let it stay so outdated. Bringing it up to par with the ghost roles we guarantee today allows for it to contribute more to the overall experience, and help make the Syndicate feel a bit more present in the sector.

Proof of Testing

Details image image image image image image image Screenshots/Videos

Changelog

🆑
add: Completely revamps the space-variant of the syndicate listening post, giving it a new structure to work with.
config: Removed the old syndicate listening post by adding it to the space ruin blacklist.
balance: Removed the esword and makarov from the space-variant comms agent in favor of a gun case in the structure.
/:cl:

@github-actions github-actions Bot removed the Removal label Jul 19, 2026
Comment thread modular_nova/master_files/code/modules/mob_spawn/ghost_roles/mining_roles.dm Outdated
…ining_roles.dm

Co-authored-by: XeonMations <62395746+XeonMations@users.noreply.github.com>
Comment thread code/modules/mob_spawn/ghost_roles/mining_roles.dm
@ManiacalAnxiety
ManiacalAnxiety marked this pull request as ready for review July 19, 2026 23:41
XeonMations
XeonMations previously approved these changes Jul 20, 2026
…facing" console (NOT a requests console)

Cargo Interfacing console comes with NTNRC pre-installed and more important /functional/ despite the different Z level. This'll allow them to monitor those, or use them for gimmicks in the future. Ditto for the computer vendor, which'll also allow them to use the messenger in a way that allows people to reply.
@ManiacalAnxiety

Copy link
Copy Markdown
Contributor Author

As the change description says: "Cargo Interfacing console comes with NTNRC pre-installed and more important /functional/ despite the different Z level. This'll allow them to monitor those, or use them for gimmicks in the future. Ditto for the computer vendor, which'll also allow them to use the messenger in a way that allows people to reply."

XeonMations
XeonMations previously approved these changes Jul 21, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants