Slashers are no longer completely space proof#12191
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Shoddd wants to merge 1 commit into
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Give them no breathing trait - a lot of classic slasher villains basically hide underwater a lot it's a fair tradeoff seeing as slashers are also illiterate and can't make use of machines to fuck around with. |
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because it sucks when they just die to space? find a way to keep them in the station instead of making a breach just kill them. |
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About The Pull Request
removes high and low pressure resistance from slashers, no longer immune to low pressure from space (or high pressure proof but honestly not sure how they'd get themselves in that situation)
Still cold and heat resistant
Why It's Good For The Game
Slashers being space proof is insanely strong and goofy, they often just use this to just jaunt or run into space and escape anything with no risk or vice versa jaunting back in the second anyone reaches them in space. Also just traveling around the station in space to reach places instead of, maints.
Its very unthematic for the antag and super cheesy, slasher is already a very strong antag with strong powers and a powerful jaunt, they can still run through space but they need to use their healing power/tank some damage this way they cant just sit in space/loop the station from space infinitely.
Im not completely sure why they are space proof in the first place, only reason I can see is maybe because maints sometimes get spaced? but its rare and avoidable and if maints are spaced none of their victims are going to be in maints anyways so there isn't much a point for them to be there anyways.
Testing
Spawned in slasher, not space proof, still temp proof
Changelog
🆑
balance: slashers are no longer space proof
/:cl:
Pre-Merge Checklist