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tweaking jedi traditionalist#1180

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airchromemb2 wants to merge 8 commits into
MBII:r22.3/legends-contributorsfrom
airchromemb2:R22-Jedi-Traditionalist-Tweaks
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tweaking jedi traditionalist#1180
airchromemb2 wants to merge 8 commits into
MBII:r22.3/legends-contributorsfrom
airchromemb2:R22-Jedi-Traditionalist-Tweaks

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@airchromemb2

@airchromemb2 airchromemb2 commented Jul 2, 2026

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some tweaks to jedi traditionalist

removed: protect
removed: cyan
added: blue
adjusted melee RoF 10% faster -> 30% slower
adjusted pull 2 -> pull 1
adjusted BPmult .9 -> .8
adjusted APmult .75 -> .8
adjusted ASmult .97 -> 1
adjusted: dmg given 110% -> 150%
adjusted force regen 1.075 -> 1.1
adjusted speed 221.6 -> 220

in my opinion this class doesn't fill the niche of being very blaster defense focused as well as it could in live legends.
yes this class has a large fp pool and lvl 3 bd but it typically uses that as a means to an end, that being popping protect and running a blaster character down with pull which makes a mind numbing experience for both parties as it becomes cat and mouse.

these tweaks aim to give this class more direction and less gimmick by increasing dmg given and removing protect, blaster deflect now has the potential to deal substantial damage turning 36 dmg from e-11 prim fire to 54 dmg when deflecting to their chest, slightly increasing force regen but decreasing movement speed also encourages jedi traditionalist to be a genuine front liner for their team.

i adjusted the melee RoF to compensate for this new spike in damage given, as well as saber throw damage, potential DPS is the pretty much the same as before with exception to deflect damage being boosted, and obviously saber damage is hard locked.
i also added blue and removed cyan whilst buffing attack speed by 3% because i felt the AS nerf alongside very poor AP just shoved people toward using cyan to parry any time a duel came about which neglected the other styles she has at her disposal, to ameliorate this i added blue making her more pb focused if she goes on the defensive on top of buffing her AP by 5% (to deal a smidge more BP) and dropping her BPmult by 10% so saberists have an easier time killing her. thanks for reading all this, hope you like it.

more in depth description of the changes will be in PR
changed previously push 1, pull 3 to push 3 pull 1
@shrine-engie

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Saber damage, saber throw damage, saber special damage are independent from damage mods, fyi

@airchromemb2

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Saber damage, saber throw damage, saber special damage are independent from damage mods, fyi

oh shoot gonna fix it

airchromemb2 and others added 6 commits July 2, 2026 22:39
reduced her to push 1, deflect 2 from def 3, she also has pull 1, 10% faster cooldown timer, added to desc that her melee/deflect are influenced by DMG given, the goal with a lower CD timer is to have her front line pushing nades, gunners shoot at her bc shes pushing, and she deflects.
added absorb, updated description, push 3, 10% faster cooldowns
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3 participants