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Categorized conceptual regroup of Pokémon GO elements #3

Description

@Jeehut

This is a continuation of #1 and attempts to both categorize and regroup all elements found in #1.

From a motivational perspective:

  • Motivation to Start playing the game:
    • Want to become a good Pokémon Trainer (be the user type and dive into the world)
  • Motivation to Move (go outside):
    • Earns Points (find Pokestops, fight gyms, catch Pokemon)
    • Brings Star Powder to power up Pokémon (by Catching Pokemon)
    • Brings candy to evolve Pokémon
    • Pokémon appear randomly at any location (except for some due to respect/danger)
    • Nearby Pokémon are shown in radar --> gotta move to catch one you want
    • A given amount of distance has to be walked / ridden by a bike to hatch eggs
  • Motivation to Discover (new places / information):
    • Additional information on collected content (learn more about the franchise/community)
    • Different Pokémon appear at different locations more often/regularly
    • Pokéstops are points of interest (currently uncategorized, no additional info, no need to stay)
    • Gyms are points of interest, too (currently doesn't matter if there are opportunities to sit)
    • Visiting Pokéstops brings all kind of items needed for the whole game (random right now)
  • Motivation to Socialize (with other players):
    • Gyms can be occupied by multiple players of a team (only 1 Pokemon per player allowed)
    • Gyms can be fought together with other players for a better chance to win
    • Lure modules can be placed at Pokestops which attracts other players (as everybody profits)
  • Motivation to Keep playing:
    • Increase the Trainer Level to become a better Trainer (Goal: Being the best)
    • Fill the Pokédex (Goal: Collect them all)
    • Get all badges in Gold Form (Goal: Mini-trohpies for different things)
    • Others from same team needing support (meaning the chosen group at Level 5 by "team")
    • Direct comparison indicators (Level, Pokedex, Badges)
    • Hatching eggs keeps the change to get all Pokémon even when not traveling much

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