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What you actually see. Does your view still snap to 90/90 every tick, does it jitter between your own aim and the forced rotation, or does something else happen?
Whether a single /rotate gets blocked. Run it once by hand with the command block unpowered. That tells us whether the problem is only the every-tick spam or whether this kind of rotation gets through at all.
Which mode you're using. The default is SilentAccept; the other is ResetRotation. If you're on SilentAccept, please try ResetRotation as well and say whether it behaves differently. Mode details: https://liquidbounce.net/docs/modules/player/norotateset
A .debug paste link, typed with NoRotateSet enabled.
A short clip would also help, since "can't handle it" can mean a few different things.
🤖 Automated support reply — a human maintainer will review if this doesn't help.
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liquidbounce-support-bot commentedon Oct 23, 2026
Thanks for the report and the repro steps.
To narrow it down, could you add:
/rotategets blocked. Run it once by hand with the command block unpowered. That tells us whether the problem is only the every-tick spam or whether this kind of rotation gets through at all..debugpaste link, typed with NoRotateSet enabled.A short clip would also help, since "can't handle it" can mean a few different things.
🤖 Automated support reply — a human maintainer will review if this doesn't help.
oxaiqn commentedon Oct 23, 2026
1:jitter
2:my camera rotates anyway
3:both
liquidbounce-support-bot commentedon Oct 23, 2026
Thanks for the report — this looks like it could be an actual bug. It has been flagged for the maintainers to investigate. 🤖