Blender add-on for importing and exporting skeletal mesh data from Star Wars Outlaws .mmb files.
The tool is intended for modding workflows where .mmb files have been extracted/exported with tools such as Hunter and then edited in Blender.
- Load Star Wars Outlaws skeletal mesh
.mmbassets. - Import individual mesh LODs into Blender.
- Export edited LODs back into the
.mmbasset. - Preserve unedited meshes and LODs while rebuilding the edited asset.
- Import/export bone weights, UVs, vertex colors, normals, tangents, and triangle indices for supported layouts.
- Click the green Code button on GitHub and choose Download ZIP, or download a release ZIP if one is available.
- In Blender, open Edit > Preferences > Add-ons.
- Click the install button / arrow menu and choose Install from Disk....
- Select the downloaded ZIP file.
- Enable Star Wars Outlaws Mesh Tool.
- Open Blender.
- Go to the Scene Properties tab.
- Find the Star Wars: Outlaws Mesh Tool panel.
- Select an
.mmbasset. Split assets are supported by selecting the.mmbor.mmb\_0file, depending on the extracted file set. - Click Load.
- Click Import on the mesh/LOD you want to edit.
- Edit the imported mesh in Blender.
- Click Export on the corresponding mesh/LOD to write the edited data back.
This add-on is based on reverse-engineering and format heuristics. Star Wars Outlaws mesh assets can use several vertex-layout variants, and not all variants may be fully supported.