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Star Wars Outlaws Mesh Tool

Blender add-on for importing and exporting skeletal mesh data from Star Wars Outlaws .mmb files.

The tool is intended for modding workflows where .mmb files have been extracted/exported with tools such as Hunter and then edited in Blender.

Features

  • Load Star Wars Outlaws skeletal mesh .mmb assets.
  • Import individual mesh LODs into Blender.
  • Export edited LODs back into the .mmb asset.
  • Preserve unedited meshes and LODs while rebuilding the edited asset.
  • Import/export bone weights, UVs, vertex colors, normals, tangents, and triangle indices for supported layouts.

Installation

  1. Click the green Code button on GitHub and choose Download ZIP, or download a release ZIP if one is available.
  2. In Blender, open Edit > Preferences > Add-ons.
  3. Click the install button / arrow menu and choose Install from Disk....
  4. Select the downloaded ZIP file.
  5. Enable Star Wars Outlaws Mesh Tool.

Usage

  1. Open Blender.
  2. Go to the Scene Properties tab.
  3. Find the Star Wars: Outlaws Mesh Tool panel.
  4. Select an .mmb asset. Split assets are supported by selecting the .mmb or .mmb\_0 file, depending on the extracted file set.
  5. Click Load.
  6. Click Import on the mesh/LOD you want to edit.
  7. Edit the imported mesh in Blender.
  8. Click Export on the corresponding mesh/LOD to write the edited data back.

Notes and limitations

This add-on is based on reverse-engineering and format heuristics. Star Wars Outlaws mesh assets can use several vertex-layout variants, and not all variants may be fully supported.

About

Blender addon to import/export Star Wars Outlaws meshes for modding purposes.

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