-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.go
More file actions
396 lines (356 loc) · 8.05 KB
/
Copy pathmain.go
File metadata and controls
396 lines (356 loc) · 8.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
package main
import (
"bytes"
_ "embed"
"fmt"
"image"
"image/color"
_ "image/png"
"strconv"
"time"
g "github.com/AllenDang/giu"
)
var appVersion = "3.0.2"
const (
windowWidth = 450
windowHeight = 410
)
//go:embed winres/icon.png
var iconBytes []byte
type screen int
const (
screenMenu screen = iota
screenGame
)
type gameMode struct {
ID string
Name string
Seconds int32
Description string
Color color.RGBA
}
var (
green = color.RGBA{R: 0x16, G: 0x5C, B: 0x32, A: 0xFF}
yellow = color.RGBA{R: 0xB8, G: 0x92, B: 0x12, A: 0xFF}
red = color.RGBA{R: 0xA8, G: 0x1F, B: 0x24, A: 0xFF}
blue = color.RGBA{R: 0x25, G: 0x38, B: 0xA8, A: 0xFF}
modes = map[string]gameMode{
"easy": {
ID: "easy",
Name: "EASY",
Seconds: 60,
Description: "YOU HAVE 60 SECONDS TO CLICK AS FAST AS YOU CAN",
Color: green,
},
"medium": {
ID: "medium",
Name: "MEDIUM",
Seconds: 30,
Description: "YOU HAVE 30 SECONDS TO CLICK AS FAST AS YOU CAN",
Color: yellow,
},
"hard": {
ID: "hard",
Name: "HARD",
Seconds: 15,
Description: "YOU HAVE 15 SECONDS TO CLICK AS FAST AS YOU CAN",
Color: red,
},
"custom": {
ID: "custom",
Name: "CUSTOM",
Seconds: 60,
Description: "YOU CAN APPLY ANY AMOUNT OF TIME TO YOURSELF",
Color: blue,
},
}
currentScreen = screenMenu
activeMode = modes["easy"]
score int32
highScore int32
timeLeft int32
customSeconds int32 = 60
running bool
timerEndsAt time.Time
modalID int
modalOpen bool
modalTitle string
modalMessage string
)
func main() {
if err := loadScores(); err != nil {
fmt.Println("Failed to create score directory:", err)
}
win := g.NewMasterWindow("How fast can you click?", windowWidth, windowHeight, g.MasterWindowFlagsNotResizable)
if icon, _, err := image.Decode(bytes.NewReader(iconBytes)); err == nil {
win.SetIcon([]image.Image{icon})
}
go refreshUI()
win.Run(loop)
}
func refreshUI() {
ticker := time.NewTicker(100 * time.Millisecond)
defer ticker.Stop()
for range ticker.C {
g.Update()
}
}
func loop() {
updateTimer()
ensureScoreFileAvailable()
widgets := layoutForScreen()
widgets = append(widgets, modal())
g.PushWindowPadding(16, 22)
g.SingleWindow().Layout(widgets...)
g.PopStyle()
}
func ensureScoreFileAvailable() {
if err := ensureScoresFile(); err != nil && modalID == 0 {
showModal("Save Error", err.Error())
}
}
func modal() g.Widget {
return g.Custom(func() {
if modalID <= 0 {
return
}
name := modalTitle + "##modal"
if modalOpen {
g.OpenPopup(name)
modalOpen = false
}
g.SetNextWindowSize(300, 0)
g.PopupModal(name).
Layout(
g.Dummy(0, 4),
g.Label(modalMessage).Wrapped(true),
g.Dummy(0, 12),
g.Align(g.AlignCenter).To(
g.Button("OK").Size(120, 28).OnClick(func() {
g.CloseCurrentPopup()
modalID = 0
modalOpen = false
}),
),
).Build()
})
}
func layoutForScreen() []g.Widget {
switch currentScreen {
case screenGame:
return gameLayout()
default:
return menuLayout()
}
}
func menuLayout() []g.Widget {
return []g.Widget{
g.Align(g.AlignCenter).To(
g.Style().SetFontSize(18).To(g.Label("MAIN MENU")),
),
g.Dummy(0, 16),
g.Align(g.AlignCenter).To(
modeButton(modes["easy"], "Easy Difficulty"),
),
g.Dummy(0, 3),
g.Align(g.AlignCenter).To(
modeButton(modes["medium"], "Medium Difficulty"),
),
g.Dummy(0, 3),
g.Align(g.AlignCenter).To(
modeButton(modes["hard"], "Hard Difficulty"),
),
g.Dummy(0, 3),
g.Align(g.AlignCenter).To(
modeButton(modes["custom"], "Custom Option"),
),
g.Dummy(0, 3),
g.Align(g.AlignCenter).To(
g.Row(
g.Label("(c) 2020-2026 Soyab Nandhla"),
g.Dummy(54, 0),
g.Label("Version: "+appVersion),
),
),
}
}
func modeButton(mode gameMode, tooltip string) g.Widget {
return g.Style().
SetColor(g.StyleColorButton, mode.Color).
To(
g.Button(mode.Name).
OnClick(func() { startMode(mode) }).
Size(383, 28),
Tooltip(tooltip),
)
}
func gameLayout() []g.Widget {
return []g.Widget{
g.Align(g.AlignCenter).To(
g.Style().SetFontSize(24).To(g.Label(activeMode.Name)),
),
g.Dummy(0, 10),
g.Align(g.AlignCenter).To(
g.Row(
g.Style().SetFontSize(20).To(g.Label("Score: "+strconv.Itoa(int(score)))),
g.Dummy(18, 0),
g.Style().SetFontSize(20).To(g.Label("High Score: "+strconv.Itoa(int(highScore)))),
g.Dummy(18, 0),
g.Style().SetFontSize(20).To(g.Label("Time: "+strconv.Itoa(int(timeLeft)))),
),
),
g.Dummy(0, 20),
g.Align(g.AlignCenter).To(
g.Label(activeMode.Description),
),
g.Dummy(0, 10),
customControls(),
g.Dummy(0, 10),
g.Align(g.AlignCenter).To(
g.Row(
g.Style().SetColor(g.StyleColorButton, activeMode.Color).To(
g.Button("CLICK ME").Size(170, 50).OnClick(click),
),
g.Button("RESTART").Size(120, 50).OnClick(restart),
),
),
g.Dummy(0, 10),
g.Align(g.AlignCenter).To(
g.Row(
g.Button("RESET HIGHSCORE").Size(178, 40).OnClick(resetHighScore),
g.Button("BACK TO MENU").Size(178, 40).OnClick(func() {
stopGame()
currentScreen = screenMenu
}),
),
),
g.Dummy(0, 12),
g.Align(g.AlignCenter).To(
g.Row(
g.Label("(c) 2020-2026 Soyab Nandhla"),
g.Dummy(54, 0),
g.Label("Version: "+appVersion),
),
),
}
}
func customControls() g.Widget {
if activeMode.ID != "custom" {
return g.Dummy(0, 0)
}
return g.Align(g.AlignCenter).To(
g.Row(
g.Label("Custom seconds:"),
g.InputInt(&customSeconds).Label("##custom-seconds").Size(120),
g.Button("APPLY").Size(120, 40).OnClick(func() {
timeLeft = validateCustomSeconds(true)
if running {
timerEndsAt = time.Now().Add(time.Duration(timeLeft) * time.Second)
}
highScore = int32(getHighScore(scoreKey()))
}),
),
)
}
func Tooltip(label string) g.Widget {
return g.Style().
SetStyle(g.StyleVarWindowPadding, 10, 8).
SetStyleFloat(g.StyleVarWindowRounding, 8).
To(g.Tooltip(label))
}
func startMode(mode gameMode) {
activeMode = mode
score = 0
running = false
if mode.ID == "custom" {
timeLeft = validateCustomSeconds(false)
} else {
timeLeft = mode.Seconds
}
highScore = int32(getHighScore(scoreKey()))
currentScreen = screenGame
}
func click() {
if timeLeft <= 0 {
return
}
if !running {
running = true
timerEndsAt = time.Now().Add(time.Duration(timeLeft) * time.Second)
}
score++
}
func restart() {
score = 0
running = false
if activeMode.ID == "custom" {
timeLeft = validateCustomSeconds(true)
} else {
timeLeft = activeMode.Seconds
}
highScore = int32(getHighScore(scoreKey()))
}
func resetHighScore() {
highScore = 0
if err := setHighScore(scoreKey(), 0); err != nil {
showModal("Save Error", err.Error())
}
}
func updateTimer() {
if !running {
return
}
now := time.Now()
remaining := timerEndsAt.Sub(now)
if remaining <= 0 {
timeLeft = 0
finishGame()
return
}
timeLeft = int32((remaining + time.Second - 1) / time.Second)
}
func finishGame() {
running = false
if score > highScore {
highScore = score
if err := setHighScore(scoreKey(), int(score)); err != nil {
showModal("Save Error", err.Error())
return
}
showModal("High Score!", "TIMES UP\nSCORE: "+strconv.Itoa(int(score))+"\nYou have set a new high score.")
return
}
showModal("Times Up", "TIMES UP\nSCORE: "+strconv.Itoa(int(score)))
}
func stopGame() {
running = false
}
func validateCustomSeconds(alert bool) int32 {
if customSeconds >= 3601 {
if alert {
showModal("Invalid Time", "The number is above 1 hour\nNumber reset to default")
}
customSeconds = 60
return 60
}
if customSeconds <= 0 {
if alert {
showModal("Invalid Time", "The number is below 0\nNumber reset to default")
}
customSeconds = 60
return 60
}
return customSeconds
}
func scoreKey() string {
if activeMode.ID != "custom" {
return activeMode.ID
}
return "custom:" + strconv.Itoa(int(validateCustomSeconds(false)))
}
func showModal(title, message string) {
modalID++
modalOpen = true
modalTitle = title
modalMessage = message
}