From 5c56e8d9c782abd7d59e4d3a9ae25fb103e7dfba Mon Sep 17 00:00:00 2001 From: ineveraskedforthis Date: Sun, 27 Sep 2026 10:19:30 +0300 Subject: [PATCH] Switch goto and decline buttons --- src/gui/gui_combat.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/gui/gui_combat.cpp b/src/gui/gui_combat.cpp index 335b2db742..0a4c2f3b5c 100644 --- a/src/gui/gui_combat.cpp +++ b/src/gui/gui_combat.cpp @@ -1898,13 +1898,15 @@ std::unique_ptr land_combat_end_popup::make_child(sys::state& stat } else if(name == "enemy_total_left") { return make_element_by_type(state, id); } else if(name == "agreebutton") { - auto ptr = make_element_by_type(state, id); + auto ptr = make_element_by_type(state, id); ptr->base_data.position.y += 146; // Nudge + ptr->base_data.position.x -= 320; + ptr->set_button_text(state, text::produce_simple_string(state, "landbattleover_btn3")); return ptr; } else if(name == "declinebutton") { - auto ptr = make_element_by_type(state, id); + auto ptr = make_element_by_type(state, id); ptr->base_data.position.y += 146; // Nudge - ptr->set_button_text(state, text::produce_simple_string(state, "landbattleover_btn3")); + ptr->base_data.position.x += 320; return ptr; } else if(name == "centerok") { return make_element_by_type(state, id);