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interface Day20 exposes [ output ] imports [ ListTree, TestUtil ]
output : List I64 -> List (List I64)
output = \puzzleInput ->
testData = parseData testInput
puzzleData = parseData puzzleInput
[ TestUtil.verify 20 1 1 (firstResult testData ) 20899048083289
, TestUtil.show 20 1 (firstResult puzzleData)
, TestUtil.verify 20 2 1 (secondResult testData ) 273
, TestUtil.show 20 2 (secondResult puzzleData)
]
# notes
# edge numbers
# 1
# +---+
# 2 | | 3
# +---+
# 4
# coordinate transformation given top edge number and left edge number
# tl y x
# ----------
# 12 +y +x
# 13 +y -x
# 21 +x +y
# 24 -x +y
# 31 +x -y
# 34 -x -y
# 42 -y +x
# 43 -y -x
# testdata tile infos
# 6: 2311 -> 10, 210, 318, 89, 231
# 15: 1951 -> 110, 397, 587, 318, 177
# 24: 1171 -> 210, 399, 391, 18, 24
# 33: 1427 -> 310, 183, 9, 234, 210
# 42: 1489 -> 410, 43, 565, 18, 183
# 51: 2473 -> 510, 481, 399, 116, 234
# 60: 2971 -> 610, 161, 78, 565, 85
# 69: 2729 -> 710, 85, 271, 9, 397
# 78: 3079 -> 810, 501, 89, 66, 116
# testdata layout
# 15, 4, 2 | 6, 4, 2 | 78, 1, 2
# 69, 4, 2 | 33, 4, 2 | 51, 3, 4
# 60, 4, 2 | 42, 4, 2 | 24, 1, 3
# testdata image
# +--------------+--------------+--------------+
# | 1951 42 52 | 2311 42 48 | 3079 12 48 |
# +--------------+--------------+--------------+
# | 1 00011010 0 | 0 01110011 1 | 1 01011111 0 |
# | | | |
# | 0 01010010 1 | 1 11000101 0 | 0 10011111 1 |
# | 0 11100001 0 | 0 01000010 0 | 0 01000000 0 |
# | 1 11011011 0 | 0 10101001 1 | 1 11111000 0 |
# | 0 11101111 1 | 1 10001011 1 | 1 11101001 0 |
# | 0 11010000 1 | 1 10110111 0 | 0 10001011 0 |
# | 1 00011111 1 | 1 11101000 1 | 1 01111101 1 |
# | 0 00001001 1 | 1 00011001 0 | 0 01011100 0 |
# | 1 01111000 1 | 1 10010000 0 | 0 01000000 0 |
# | | | |
# | 1 01100011 0 | 0 01101001 0 | 0 01011100 0 |
# +--------------+--------------+--------------+
# | 2729 42 46 | 1427 42 49 | 2473 34 58 |
# +--------------+--------------+--------------+
# | 1 01100011 0 | 0 01101001 0 | 0 01011100 0 |
# | | | |
# | 1 10010110 0 | 0 01001110 1 | 1 10110000 1 |
# | 1 10111100 0 | 0 10111101 0 | 0 01011100 1 |
# | 1 11101010 0 | 0 00101111 1 | 1 11010011 1 |
# | 0 10111100 0 | 0 00110011 0 | 0 11111101 1 |
# | 0 11001101 0 | 0 00010001 1 | 1 01010100 0 |
# | 0 00010010 1 | 1 01010110 1 | 1 01110111 0 |
# | 0 01010000 0 | 0 10110100 1 | 1 01110110 0 |
# | 1 11101000 0 | 0 10010110 0 | 0 11111100 0 |
# | | | |
# | 0 00101010 1 | 1 11011010 0 | 0 11000111 1 |
# +--------------+--------------+--------------+
# | 2971 42 50 | 1489 42 44 | 1171 13 53 |
# +--------------+--------------+--------------+
# | 0 00101010 1 | 1 11011010 0 | 0 11000111 1 |
# | | | |
# | 0 01010111 0 | 0 01101101 1 | 1 00101100 1 |
# | 0 01111011 1 | 1 10100011 0 | 0 10100101 1 |
# | 1 00101001 0 | 0 00101010 0 | 0 11110111 0 |
# | 0 10011110 1 | 1 00101010 1 | 1 11101110 0 |
# | 0 11111001 1 | 1 11110001 0 | 0 11000011 0 |
# | 1 10110010 0 | 0 01000100 0 | 0 11110001 0 |
# | 1 01011100 0 | 0 11001100 0 | 0 11110110 1 |
# | 1 00011100 0 | 0 01100010 0 | 0 00100111 1 |
# | | | |
# | 0 01010000 1 | 1 10101000 0 | 0 00110000 0 |
# +--------------+--------------+--------------+
# first part
firstResult : List I64 -> I64
firstResult = \data ->
dataPositions = getDataPositions data
edgeInfos = getEdgeInfos data dataPositions
tileInfos = getTileInfos dataPositions edgeInfos
firstResultHelper tileInfos edgeInfos (ListTree.firstP tileInfos) 1
firstResultHelper : List I64, List I64, I64, I64 -> I64
firstResultHelper = \tileInfos, edgeInfos, tilePos, result ->
if tilePos > 0 then
newTilePos = ListTree.nextP tileInfos tilePos
newResult =
if isCorner tileInfos edgeInfos tilePos then
tileId = ListTree.keyP tileInfos tilePos
result * tileId
else
result
firstResultHelper tileInfos edgeInfos newTilePos newResult
else
result
# second part
secondResult : List I64 -> I64
secondResult = \data ->
dataPositions = getDataPositions data
edgeInfos = getEdgeInfos data dataPositions
tileInfos = getTileInfos dataPositions edgeInfos
layout = getLayout tileInfos edgeInfos
waves = waveCnt data tileInfos layout
monsters = List.sum
[ monsterCnt data tileInfos layout 1 2
, monsterCnt data tileInfos layout 1 3
, monsterCnt data tileInfos layout 2 1
, monsterCnt data tileInfos layout 2 4
, monsterCnt data tileInfos layout 3 1
, monsterCnt data tileInfos layout 3 4
, monsterCnt data tileInfos layout 4 2
, monsterCnt data tileInfos layout 4 3
]
waves - 15 * monsters
getLayout : List I64, List I64 -> List I64
getLayout = \tileInfos, edgeInfos ->
tilePos = ListTree.firstP tileInfos
getLayoutFromTopLeft tileInfos edgeInfos tilePos
getLayoutFromTopLeft : List I64, List I64, I64 -> List I64
getLayoutFromTopLeft = \tileInfos, edgeInfos, tilePos ->
if tilePos > 0 then
if isCorner tileInfos edgeInfos tilePos then
firstOuterEdgeNum = getFirstOuterEdgeNum tileInfos edgeInfos tilePos
secondOuterEdgeNum = getSecondOuterEdgeNum tileInfos edgeInfos tilePos firstOuterEdgeNum
layout = [ 0, tilePos, secondOuterEdgeNum, firstOuterEdgeNum ]
addNextTopLayout tileInfos edgeInfos tilePos firstOuterEdgeNum 1 layout
else
newTilePos = ListTree.nextP tileInfos tilePos
getLayoutFromTopLeft tileInfos edgeInfos newTilePos
else
[]
addNextTopLayout : List I64, List I64, I64, I64, I64, List I64 -> List I64
addNextTopLayout = \tileInfos, edgeInfos, leftTilePos, leftEdgeNum, width, layout ->
rightTreePos = getOtherEdge tileInfos edgeInfos leftTilePos leftEdgeNum
rightTilePos = getOtherTile edgeInfos rightTreePos leftTilePos
if rightTilePos > 0 then
rightEdgeNum = getEdgeNum edgeInfos rightTreePos rightTilePos
topEdgeNum = getAdjacentOuterEdge tileInfos edgeInfos rightTilePos rightEdgeNum
newLayout = List.concat layout [ rightTilePos, topEdgeNum, rightEdgeNum ]
addNextTopLayout tileInfos edgeInfos rightTilePos rightEdgeNum (width + 1) newLayout
else
newLayout = List.set layout 0 width
addNextRowLayout tileInfos edgeInfos 1 newLayout
addNextRowLayout : List I64, List I64, I64, List I64 -> List I64
addNextRowLayout = \tileInfos, edgeInfos, layoutPos, layout ->
topTilePos = getSafe layout layoutPos
topEdgeNum = getSafe layout (layoutPos + 1)
bottomTreePos = getOtherEdge tileInfos edgeInfos topTilePos topEdgeNum
bottomTilePos = getOtherTile edgeInfos bottomTreePos topTilePos
if bottomTilePos > 0 then
bottomEdgeNum = getEdgeNum edgeInfos bottomTreePos bottomTilePos
leftEdgeNum = getAdjacentOuterEdge tileInfos edgeInfos bottomTilePos bottomEdgeNum
newLayout = List.concat layout [ bottomTilePos, bottomEdgeNum, leftEdgeNum ]
addRemainingLayout tileInfos edgeInfos bottomTilePos leftEdgeNum (layoutPos + 3) newLayout
else
layout
addRemainingLayout : List I64, List I64, I64, I64, I64, List I64 -> List I64
addRemainingLayout = \tileInfos, edgeInfos, leftTilePos, leftEdgeNum, layoutPos, layout ->
rightTreePos = getOtherEdge tileInfos edgeInfos leftTilePos leftEdgeNum
rightTilePos = getOtherTile edgeInfos rightTreePos leftTilePos
if rightTilePos > 0 then
rightEdgeNum = getEdgeNum edgeInfos rightTreePos rightTilePos
topTilePos = getSafe layout layoutPos
topEdgeNum = getSafe layout (layoutPos + 1)
bottomTreePos = getOtherEdge tileInfos edgeInfos topTilePos topEdgeNum
bottomEdgeNum = getEdgeNum edgeInfos bottomTreePos rightTilePos
newLayout = List.concat layout [ rightTilePos, bottomEdgeNum, rightEdgeNum ]
addRemainingLayout tileInfos edgeInfos rightTilePos rightEdgeNum (layoutPos + 3) newLayout
else
addNextRowLayout tileInfos edgeInfos layoutPos layout
waveCnt : List I64, List I64, List I64 -> I64
waveCnt = \data, tileInfos, layout ->
tileCnt = getSafe data 0
width = getSafe layout 0
height = divSafe tileCnt width
maxY = 8 * height - 1
maxX = 8 * width - 1
waveCntHelper data tileInfos layout maxY maxX 0 0 0
waveCntHelper : List I64, List I64, List I64, I64, I64, I64, I64, I64 -> I64
waveCntHelper = \data, tileInfos, layout, maxY, maxX, y, x, cnt ->
if x <= maxX then
newCnt = cnt + getImageVal data tileInfos layout y x
waveCntHelper data tileInfos layout maxY maxX y (x + 1) newCnt
else if y < maxY then
waveCntHelper data tileInfos layout maxY maxX (y + 1) 0 cnt
else
cnt
monsterCnt : List I64, List I64, List I64, I64, I64 -> I64
monsterCnt = \data, tileInfos, layout, topEdgeNum, leftEdgeNum ->
horizontalMonsterHeight = 3
horizontalMonsterWidth = 20
monsterHeight =
if topEdgeNum == 1 || topEdgeNum == 4 then
horizontalMonsterHeight
else
horizontalMonsterWidth
monsterWidth = horizontalMonsterHeight + horizontalMonsterWidth - monsterHeight
monsterCoords =
getMonsterCoords
(List.repeat 30 0)
[ 0, 18
, 1, 0, 1, 5, 1, 6, 1, 11, 1, 12, 1, 17, 1, 18, 1, 19
, 2, 1, 2, 4, 2, 7, 2, 10, 2, 13, 2, 16
]
monsterHeight monsterWidth topEdgeNum leftEdgeNum 0
tileCnt = getSafe data 0
width = getSafe layout 0
height = divSafe tileCnt width
maxY = 8 * height - monsterHeight
maxX = 8 * width - monsterWidth
nextMonsterCnt data tileInfos layout maxY maxX topEdgeNum leftEdgeNum 0 0 monsterCoords 0
getMonsterCoords : List I64, List I64, I64, I64, I64, I64, I64 -> List I64
getMonsterCoords = \result, coords, monsterHeight, monsterWidth, topEdgeNum, leftEdgeNum, coordPos ->
when List.get coords coordPos is
Ok y ->
x = getSafe coords (coordPos + 1)
monsterY =
if topEdgeNum == 1 then y
else if topEdgeNum == 4 then monsterHeight - y - 1
else if leftEdgeNum == 1 then x
else monsterHeight - x - 1
monsterX =
if leftEdgeNum == 2 then x
else if leftEdgeNum == 3 then monsterWidth - x - 1
else if topEdgeNum == 2 then y
else monsterWidth - y - 1
result
|> List.set coordPos monsterY
|> List.set (coordPos + 1) monsterX
|> getMonsterCoords coords monsterHeight monsterWidth topEdgeNum leftEdgeNum (coordPos + 2)
_ ->
result
nextMonsterCnt : List I64, List I64, List I64, I64, I64, I64, I64, I64, I64, List I64, I64 -> I64
nextMonsterCnt = \data, tileInfos, layout, maxY, maxX, topEdgeNum, leftEdgeNum, y, x, monsterCoords, cnt ->
if x <= maxX then
newCnt =
if monsterFound data tileInfos layout topEdgeNum leftEdgeNum y x monsterCoords 0 then
cnt + 1
else
cnt
nextMonsterCnt data tileInfos layout maxY maxX topEdgeNum leftEdgeNum y (x + 1) monsterCoords newCnt
else if y < maxY then
nextMonsterCnt data tileInfos layout maxY maxX topEdgeNum leftEdgeNum (y + 1) 0 monsterCoords cnt
else
cnt
monsterFound : List I64, List I64, List I64, I64, I64, I64, I64, List I64, I64 -> Bool
monsterFound = \data, tileInfos, layout, topEdgeNum, leftEdgeNum, y, x, monsterCoords, monsterPos ->
when List.get monsterCoords monsterPos is
Ok monsterY ->
monsterX = getSafe monsterCoords (monsterPos + 1)
imageVal = getImageVal data tileInfos layout (y + monsterY) (x + monsterX)
if imageVal > 0 then
monsterFound data tileInfos layout topEdgeNum leftEdgeNum y x monsterCoords (monsterPos + 2)
else
False
_ ->
True
getImageVal : List I64, List I64, List I64, I64, I64 -> I64
getImageVal = \data, tileInfos, layout, y, x ->
width = getSafe layout 0
tileY = divSafe y 8
tileX = divSafe x 8
layoutPos = (width * tileY + tileX) * 3
tilePos = getSafe layout (layoutPos + 1)
topEdgeNum = getSafe layout (layoutPos + 2)
leftEdgeNum = getSafe layout (layoutPos + 3)
dataPos = ListTree.getP tileInfos tilePos 0
dataY = y - 8 * tileY + 1
dataX = x - 8 * tileX + 1
getDataVal data dataPos topEdgeNum leftEdgeNum dataY dataX
getDataVal : List I64, I64, I64, I64, I64, I64 -> I64
getDataVal = \data, dataPos, topEdgeNum, leftEdgeNum, y, x ->
dataY =
if topEdgeNum == 1 then y
else if topEdgeNum == 4 then 9 - y
else if leftEdgeNum == 1 then x
else 9 - x
dataX =
if leftEdgeNum == 2 then x
else if leftEdgeNum == 3 then 9 - x
else if topEdgeNum == 2 then y
else 9 - y
getSafe data (dataPos + 10 * dataY + dataX)
# util
# tileId -> dataPos, x, x, x, x
getDataPositions : List I64 -> List I64
getDataPositions = \data ->
tileCnt = getSafe data 0
dataPositions = ListTree.emptyWithConfig tileCnt 5
getDataPositionsHelper dataPositions data tileCnt 0
getDataPositionsHelper : List I64, List I64, I64, I64 -> List I64
getDataPositionsHelper = \dataPositions, data, tileCnt, tileNum ->
if tileNum < tileCnt then
newTileNum = tileNum + 1
tileId = getSafe data newTileNum
dataPos = 1 + tileCnt + 100 * tileNum
dataPositions
|> ListTree.insert tileId dataPos
|> getDataPositionsHelper data tileCnt newTileNum
else
dataPositions
# edgeId -> tilePos 1, edgeNum 1, tilePos 2, edgeNum 2
getEdgeInfos : List I64, List I64 -> List I64
getEdgeInfos = \data, dataPositions ->
tileCnt = ListTree.size dataPositions
tilePos = ListTree.firstP dataPositions
edgeInfos = ListTree.emptyWithConfig tileCnt 4
getEdgeInfosHelper edgeInfos data dataPositions tilePos
getEdgeInfosHelper : List I64, List I64, List I64, I64 -> List I64
getEdgeInfosHelper = \edgeInfos, data, dataPositions, tilePos ->
if tilePos > 0 then
newTilePos = ListTree.nextP dataPositions tilePos
edgeInfos
|> addEdgeInfos data dataPositions tilePos
|> getEdgeInfosHelper data dataPositions newTilePos
else
edgeInfos
addEdgeInfos : List I64, List I64, List I64, I64 -> List I64
addEdgeInfos = \edgeInfos, data, dataPositions, tilePos ->
dataPos = ListTree.getP dataPositions tilePos 0
edgeInfos
|> addEdgeInfo data tilePos 1 (dataPos + 0) (dataPos + 9) 1 10 0 0
|> addEdgeInfo data tilePos 2 (dataPos + 0) (dataPos + 90) 10 10 0 0
|> addEdgeInfo data tilePos 3 (dataPos + 9) (dataPos + 99) 10 10 0 0
|> addEdgeInfo data tilePos 4 (dataPos + 90) (dataPos + 99) 1 10 0 0
addEdgeInfo : List I64, List I64, I64, I64, I64, I64, I64, I64, I64, I64 -> List I64
addEdgeInfo = \edgeInfos, data, tilePos, edgeNum, pa, pe, pd, cnt, e1, e2 ->
if cnt > 0 then
newE1 = 2 * e1 + getSafe data pa
newE2 = 2 * e2 + getSafe data pe
addEdgeInfo edgeInfos data tilePos edgeNum (pa + pd) (pe - pd) pd (cnt - 1) newE1 newE2
else
edgeId = if e1 < e2 then e1 else e2
if ListTree.find edgeInfos edgeId > 0 then
edgeInfos
|> ListTree.insertN edgeId 2 tilePos
|> ListTree.insertN edgeId 3 edgeNum
else
edgeInfos
|> ListTree.insertP edgeId
|> ListTree.setI 0 tilePos
|> ListTree.setI 1 edgeNum
isOuterEdge : List I64, I64 -> Bool
isOuterEdge = \edgeInfos, edgeId ->
when ListTree.getN edgeInfos edgeId 2 is
Ok tilePos -> tilePos == 0
_ -> False
getOtherTile : List I64, I64, I64 -> I64
getOtherTile = \edgeInfos, edgePos, tilePos ->
otherTilePos = ListTree.getP edgeInfos edgePos 2
if otherTilePos == tilePos then
ListTree.getP edgeInfos edgePos 0
else
otherTilePos
getEdgeNum : List I64, I64, I64 -> I64
getEdgeNum = \edgeInfos, edgePos, tilePos ->
if ListTree.getP edgeInfos edgePos 2 == tilePos then
ListTree.getP edgeInfos edgePos 3
else
ListTree.getP edgeInfos edgePos 1
# tile id -> tile pos, edge id 1, edge id 2, edge id 3, edge id 4
getTileInfos : List I64, List I64 -> List I64
getTileInfos = \dataPositions, edgeInfos ->
ListTree.walkP edgeInfos
(\edgeId, tree, pos, tileInfos ->
tilePos1 = ListTree.getP tree pos 0
edgeNum1 = ListTree.getP tree pos 1
newTileInfos = ListTree.setP tileInfos tilePos1 edgeNum1 edgeId
tilePos2 = ListTree.getP tree pos 2
if tilePos2 > 0 then
edgeNum2 = ListTree.getP tree pos 3
ListTree.setP newTileInfos tilePos2 edgeNum2 edgeId
else
newTileInfos
)
dataPositions
getOtherEdge : List I64, List I64, I64, I64 -> I64
getOtherEdge = \tileInfos, edgeInfos, tilePos, edgeNum ->
otherEdgeNum = 5 - edgeNum
otherEdgeId = ListTree.getP tileInfos tilePos otherEdgeNum
ListTree.find edgeInfos otherEdgeId
getFirstOuterEdgeNum : List I64, List I64, I64 -> I64
getFirstOuterEdgeNum = \tileInfos, edgeInfos, tilePos ->
getOuterEdgeNumHelper tileInfos edgeInfos tilePos 1
getSecondOuterEdgeNum : List I64, List I64, I64, I64 -> I64
getSecondOuterEdgeNum = \tileInfos, edgeInfos, tilePos, firstOuterEdgeNum ->
getOuterEdgeNumHelper tileInfos edgeInfos tilePos (firstOuterEdgeNum + 1)
getOuterEdgeNumHelper : List I64, List I64, I64, I64 -> I64
getOuterEdgeNumHelper = \tileInfos, edgeInfos, tilePos, edgeNum ->
if edgeNum > 4 then
0
else
edgeId = ListTree.getP tileInfos tilePos edgeNum
if isOuterEdge edgeInfos edgeId then
edgeNum
else
getOuterEdgeNumHelper tileInfos edgeInfos tilePos (edgeNum + 1)
isCorner : List I64, List I64, I64 -> Bool
isCorner = \tileInfos, edgeInfos, tilePos ->
firstOuterEdgeNum = getFirstOuterEdgeNum tileInfos edgeInfos tilePos
firstOuterEdgeNum > 0 && getSecondOuterEdgeNum tileInfos edgeInfos tilePos firstOuterEdgeNum > 0
getAdjacentOuterEdge : List I64, List I64, I64, I64 -> I64
getAdjacentOuterEdge = \tileInfos, edgeInfos, tilePos, edgeNum ->
if edgeNum == 1 || edgeNum == 4 then
getAdjacentOuterEdgeHelper tileInfos edgeInfos tilePos 2 3
else if edgeNum == 2 || edgeNum == 3 then
getAdjacentOuterEdgeHelper tileInfos edgeInfos tilePos 1 4
else
0
getAdjacentOuterEdgeHelper : List I64, List I64, I64, I64, I64 -> I64
getAdjacentOuterEdgeHelper = \tileInfos, edgeInfos, tilePos, edgeNum1, edgeNum2 ->
edgeId1 = ListTree.getP tileInfos tilePos edgeNum1
if isOuterEdge edgeInfos edgeId1 then
edgeNum1
else
edgeId2 = ListTree.getP tileInfos tilePos edgeNum2
if isOuterEdge edgeInfos edgeId2 then
edgeNum2
else
0
getSafe : List I64, I64 -> I64
getSafe = \list, idx ->
when List.get list idx is
Ok val -> val
_ -> 0
divSafe : I64, I64 -> I64
divSafe = \n, m ->
when n // m is
Ok q -> q
_ -> 0
# parser
parseData : List I64 -> List I64
parseData = \input ->
parseDataHelper input 0 0 [] []
parseDataHelper : List I64, I64, I64, List I64, List I64 -> List I64
parseDataHelper = \input, idx, id, ids, data ->
when List.get input idx is
Ok val ->
newIdx = idx + 1
if 48 <= val && val <= 57 then
newId = id * 10 + val - 48
parseDataHelper input newIdx newId ids data
else
newIds =
if val == 58 then
List.append ids id
else
ids
newData =
if val == 35 then
List.append data 1
else if val == 46 then
List.append data 0
else
data
parseDataHelper input newIdx 0 newIds newData
_ ->
List.join [ [ List.len ids ], ids, data ]
# test data
testInput : List I64
testInput =
[ 84, 105, 108, 101, 32, 50, 51, 49, 49, 58, 10
, 46, 46, 35, 35, 46, 35, 46, 46, 35, 46, 10
, 35, 35, 46, 46, 35, 46, 46, 46, 46, 46, 10
, 35, 46, 46, 46, 35, 35, 46, 46, 35, 46, 10
, 35, 35, 35, 35, 46, 35, 46, 46, 46, 35, 10
, 35, 35, 46, 35, 35, 46, 35, 35, 35, 46, 10
, 35, 35, 46, 46, 46, 35, 46, 35, 35, 35, 10
, 46, 35, 46, 35, 46, 35, 46, 46, 35, 35, 10
, 46, 46, 35, 46, 46, 46, 46, 35, 46, 46, 10
, 35, 35, 35, 46, 46, 46, 35, 46, 35, 46, 10
, 46, 46, 35, 35, 35, 46, 46, 35, 35, 35, 10
, 10
, 84, 105, 108, 101, 32, 49, 57, 53, 49, 58, 10
, 35, 46, 35, 35, 46, 46, 46, 35, 35, 46, 10
, 35, 46, 35, 35, 35, 35, 46, 46, 46, 35, 10
, 46, 46, 46, 46, 46, 35, 46, 46, 35, 35, 10
, 35, 46, 46, 46, 35, 35, 35, 35, 35, 35, 10
, 46, 35, 35, 46, 35, 46, 46, 46, 46, 35, 10
, 46, 35, 35, 35, 46, 35, 35, 35, 35, 35, 10
, 35, 35, 35, 46, 35, 35, 46, 35, 35, 46, 10
, 46, 35, 35, 35, 46, 46, 46, 46, 35, 46, 10
, 46, 46, 35, 46, 35, 46, 46, 35, 46, 35, 10
, 35, 46, 46, 46, 35, 35, 46, 35, 46, 46, 10
, 10
, 84, 105, 108, 101, 32, 49, 49, 55, 49, 58, 10
, 35, 35, 35, 35, 46, 46, 46, 35, 35, 46, 10
, 35, 46, 46, 35, 35, 46, 35, 46, 46, 35, 10
, 35, 35, 46, 35, 46, 46, 35, 46, 35, 46, 10
, 46, 35, 35, 35, 46, 35, 35, 35, 35, 46, 10
, 46, 46, 35, 35, 35, 46, 35, 35, 35, 35, 10
, 46, 35, 35, 46, 46, 46, 46, 35, 35, 46, 10
, 46, 35, 46, 46, 46, 35, 35, 35, 35, 46, 10
, 35, 46, 35, 35, 46, 35, 35, 35, 35, 46, 10
, 35, 35, 35, 35, 46, 46, 35, 46, 46, 46, 10
, 46, 46, 46, 46, 46, 35, 35, 46, 46, 46, 10
, 10
, 84, 105, 108, 101, 32, 49, 52, 50, 55, 58, 10
, 35, 35, 35, 46, 35, 35, 46, 35, 46, 46, 10
, 46, 35, 46, 46, 35, 46, 35, 35, 46, 46, 10
, 46, 35, 46, 35, 35, 46, 35, 46, 46, 35, 10
, 35, 46, 35, 46, 35, 46, 35, 35, 46, 35, 10
, 46, 46, 46, 46, 35, 46, 46, 46, 35, 35, 10
, 46, 46, 46, 35, 35, 46, 46, 35, 35, 46, 10
, 46, 46, 46, 35, 46, 35, 35, 35, 35, 35, 10
, 46, 35, 46, 35, 35, 35, 35, 46, 35, 46, 10
, 46, 46, 35, 46, 46, 35, 35, 35, 46, 35, 10
, 46, 46, 35, 35, 46, 35, 46, 46, 35, 46, 10
, 10
, 84, 105, 108, 101, 32, 49, 52, 56, 57, 58, 10
, 35, 35, 46, 35, 46, 35, 46, 46, 46, 46, 10
, 46, 46, 35, 35, 46, 46, 46, 35, 46, 46, 10
, 46, 35, 35, 46, 46, 35, 35, 46, 46, 46, 10
, 46, 46, 35, 46, 46, 46, 35, 46, 46, 46, 10
, 35, 35, 35, 35, 35, 46, 46, 46, 35, 46, 10
, 35, 46, 46, 35, 46, 35, 46, 35, 46, 35, 10
, 46, 46, 46, 35, 46, 35, 46, 35, 46, 46, 10
, 35, 35, 46, 35, 46, 46, 46, 35, 35, 46, 10
, 46, 46, 35, 35, 46, 35, 35, 46, 35, 35, 10
, 35, 35, 35, 46, 35, 35, 46, 35, 46, 46, 10
, 10
, 84, 105, 108, 101, 32, 50, 52, 55, 51, 58, 10
, 35, 46, 46, 46, 46, 35, 35, 35, 35, 46, 10
, 35, 46, 46, 35, 46, 35, 35, 46, 46, 46, 10
, 35, 46, 35, 35, 46, 46, 35, 46, 46, 46, 10
, 35, 35, 35, 35, 35, 35, 46, 35, 46, 35, 10
, 46, 35, 46, 46, 46, 35, 46, 35, 46, 35, 10
, 46, 35, 35, 35, 35, 35, 35, 35, 35, 35, 10
, 46, 35, 35, 35, 46, 35, 46, 46, 35, 46, 10
, 35, 35, 35, 35, 35, 35, 35, 35, 46, 35, 10
, 35, 35, 46, 46, 46, 35, 35, 46, 35, 46, 10
, 46, 46, 35, 35, 35, 46, 35, 46, 35, 46, 10
, 10
, 84, 105, 108, 101, 32, 50, 57, 55, 49, 58, 10
, 46, 46, 35, 46, 35, 46, 46, 46, 46, 35, 10
, 35, 46, 46, 46, 35, 35, 35, 46, 46, 46, 10
, 35, 46, 35, 46, 35, 35, 35, 46, 46, 46, 10
, 35, 35, 46, 35, 35, 46, 46, 35, 46, 46, 10
, 46, 35, 35, 35, 35, 35, 46, 46, 35, 35, 10
, 46, 35, 46, 46, 35, 35, 35, 35, 46, 35, 10
, 35, 46, 46, 35, 46, 35, 46, 46, 35, 46, 10
, 46, 46, 35, 35, 35, 35, 46, 35, 35, 35, 10
, 46, 46, 35, 46, 35, 46, 35, 35, 35, 46, 10
, 46, 46, 46, 35, 46, 35, 46, 35, 46, 35, 10
, 10
, 84, 105, 108, 101, 32, 50, 55, 50, 57, 58, 10
, 46, 46, 46, 35, 46, 35, 46, 35, 46, 35, 10
, 35, 35, 35, 35, 46, 35, 46, 46, 46, 46, 10
, 46, 46, 35, 46, 35, 46, 46, 46, 46, 46, 10
, 46, 46, 46, 46, 35, 46, 46, 35, 46, 35, 10
, 46, 35, 35, 46, 46, 35, 35, 46, 35, 46, 10
, 46, 35, 46, 35, 35, 35, 35, 46, 46, 46, 10
, 35, 35, 35, 35, 46, 35, 46, 35, 46, 46, 10
, 35, 35, 46, 35, 35, 35, 35, 46, 46, 46, 10
, 35, 35, 46, 46, 35, 46, 35, 35, 46, 46, 10
, 35, 46, 35, 35, 46, 46, 46, 35, 35, 46, 10
, 10
, 84, 105, 108, 101, 32, 51, 48, 55, 57, 58, 10
, 35, 46, 35, 46, 35, 35, 35, 35, 35, 46, 10
, 46, 35, 46, 46, 35, 35, 35, 35, 35, 35, 10
, 46, 46, 35, 46, 46, 46, 46, 46, 46, 46, 10
, 35, 35, 35, 35, 35, 35, 46, 46, 46, 46, 10
, 35, 35, 35, 35, 46, 35, 46, 46, 35, 46, 10
, 46, 35, 46, 46, 46, 35, 46, 35, 35, 46, 10
, 35, 46, 35, 35, 35, 35, 35, 46, 35, 35, 10
, 46, 46, 35, 46, 35, 35, 35, 46, 46, 46, 10
, 46, 46, 35, 46, 46, 46, 46, 46, 46, 46, 10
, 46, 46, 35, 46, 35, 35, 35, 46, 46, 46
]