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Merge pull request #672 from bosh/whitespace_cleanup
remove empty lines with multiple spaces
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‎docs/code/introduction/variables_in_code.md‎

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```
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## Machine Variables in Code
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You can use machine variables by calling into the MPF machine.

‎docs/events/queue_events/index.md‎

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* Game Events
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* [game_starting](../game_starting.md) *Queue Event*
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* [game_ending](../game_ending.md) *Queue Event*
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* Player Events
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* [player_adding](../player_adding.md) *Queue Event*
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* [player_turn_starting](../player_turn_starting.md) *Queue Event*
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* [player_turn_ending](../player_turn_ending.md) *Queue Event*
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* Ball Events
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* [ball_starting](../ball_starting.md) *Queue Event*
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* [ball_ending](../ball_ending.md) *Queue Event*
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* Mode Events
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* [mode_(name)_starting](../mode_name_starting.md) *Queue Event*
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* [mode_(name)_stopping](../mode_name_stopping.md) *Queue Event*
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* Ball Device Events
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* [balldevice_(name)\_ball_eject_attempt](../balldevice_ball_device_ball_eject_attempt.md) *Queue Event*
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‎docs/game_logic/multiballs/multiball_with_traditional_ball_lock.md‎

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balls to be locked and replaced from the trough, but the third ball not
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to be replaced from the trough (because multiball is starting and all three
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locked balls will come out as part of that), then set `balls_to_replace: 2`.
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If for some reason the multiball doesn't start automatically on ball 3
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entering, the game will get stuck with no balls on the playfield!
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‎docs/gmc/reference/gmc-cfg.md‎

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!!! note
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Currently the Godot engine will remove comments from this file when it chooses to rewrite it.
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### Local Overrides
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Any configuration options in *gmc.cfg* can be overridden with a local file *gmc.local.cfg* in the Godot User Data folder. This allows you to commit the primary configuration to version control while still having platform-specific configurations (e.g. MPF executable path and logging levels) on each machine.

‎docs/hardware/opp/cobrapin/cobrapin_serial_segment_displays.md‎

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light_template:
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type: w
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subtype: led
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segment_displays:
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neoSegTop:
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number: 1
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light_groups:
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- neoSeg_0
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type: 14segment
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show_player:
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player_score{player_num==1}: #of course for more than 1 player you need to have multiple entries
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p1_score:
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show_tokens:
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txt: "{(players[0].score):d}"
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shows:
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p1_score:
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- duration: -1

‎docs/running/commands/index.md‎

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options you will need for your particular use cases.
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### Commands for starting your game
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To start the MPF game engine as well as the media controller, you can use:
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``` shell

‎docs/tutorials/legacy_mc/2_creating_a_new_machine.md‎

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## 4. Add #config_version=6 to the top of your config file
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MPF is to add an entry on the very top line that tells MPF what
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"version" of the MPF config spec you're using for the file you're
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Now your changes are safe and if you ever need to come back to this point (or share your code with someone else), it's ready!
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## 6. Run your game!
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Believe it our not, it's time to run your game! Simply open a console

‎includes/common_ground_warning.md‎

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them, burn down your house or kill you. We are serious, floating grounds
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are dangerous. If you are not an electrical engineer read the
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[guide about voltages and power](https://missionpinball.org/latest/hardware/voltages_and_power).
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In a nutshell: You need to connect your logic ground (5V/12V) and your
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high voltage ground (48V or 80V). A
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[power entry or power filter board](https://missionpinball.org/latest/hardware/voltages_and_power) is a convenient solution to solve this (and more) issues.
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Always turn all PSUs off when connecting power or you might fry all
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boards at once. This is generally a good idea but even more important
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when connecting more than one power supply to a board.
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IF YOU DID NOT UNDERSTAND WHAT THIS WARNING MEANS STOP NOW AND TRY TO
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UNDERSTAND IT. OTHERWISE YOUR HARDWARE WILL LIKELY BURST INTO FLAMES AND
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YOU NEED TO WAIT A FEW DAYS FOR A REPLACEMENT OR EVEN WORSE IT MIGHT

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