The current Shader Compiler Plugin document uses D3D12CreateCompilerFactory, but the latest Agility SDK 1.618.5 uses D3D12CompilerCreateFactory. Based on its usage, I assumed D3D12CreateCompilerFactory is the correct function name.
I have also mentioned this issue in the D3D12 Discord channel.
The current Shader Compiler Plugin document uses D3D12CreateCompilerFactory, but the latest Agility SDK 1.618.5 uses D3D12CompilerCreateFactory. Based on its usage, I assumed D3D12CreateCompilerFactory is the correct function name.
I have also mentioned this issue in the D3D12 Discord channel.