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Copy pathcommand_block_lists.py
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226 lines (203 loc) · 6.45 KB
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# Command-state names corresponding to nmspy's EnvironmentLocation values.
# nmspy's internal enum calls value 1 "Default", while the game-facing
# cGcEnvironmentLocation enum calls the same value "Space". It covers open
# space in both a ship and on-foot EVA; it is not the unknown/default fallback.
# The unset None_ value (0) intentionally resolves to UNKNOWN.
COMMAND_STATE_BY_LOCATION_VALUE = {
0: "UNKNOWN",
1: "Space",
2: "SpaceStation",
3: "PlanetOnFoot",
4: "PlanetInShip",
5: "PlanetInVehicle",
6: "Underwater",
7: "Cave",
8: "IndoorInBase",
9: "Freighter",
10: "FreighterInternals",
11: "AbandonedFreighter",
12: "InFleet",
13: "InSpaceObject",
14: "Nexus",
15: "Anomaly",
}
COMMAND_STATE_BY_LOCATION_NAME = {
"Default": "Space",
}
# The state logger can retain a trustworthy coarse state while the live
# EnvironmentLocation pointer is temporarily unavailable or corrupt. Use the
# most conservative matching granular state as a fallback in that case.
COMMAND_STATE_BY_GAME_STATE = {
"ON_FOOT": "PlanetOnFoot",
"IN_COCKPIT": "PlanetInShip",
"NOT_ON_FOOT": "UNKNOWN",
}
ON_PLANET_STATES = {
"PlanetOnFoot",
"PlanetInShip",
"PlanetInVehicle",
"Underwater",
"Cave",
"IndoorInBase",
}
# Restrictions shared by states where the player controls the character.
ON_FOOT_BLOCKED_COMMANDS = [
"land",
"anomaly",
"boost",
"cruise",
]
# Most character-control states block launch. Omit this layer in states where
# launching should remain available.
LAUNCH_BLOCKED_COMMANDS = [
"launch",
]
# Restrictions shared by states where the player controls a ship.
IN_COCKPIT_BLOCKED_COMMANDS = [
"sky",
"jet",
"walk",
"coords",
"ship",
"pet",
"dance",
"sit",
"selfie",
]
# EnvironmentLocation cannot distinguish a ship in open space from on-foot
# EVA. Keep the conservative cockpit restrictions there, except that jet and
# walk must remain usable for EVA recovery.
SPACE_BLOCKED_COMMANDS = [
command for command in IN_COCKPIT_BLOCKED_COMMANDS
if command not in {"jet", "walk"}
]
# Add commands here to block them in every planetary environment.
ON_PLANET_BLOCKED_COMMANDS = [
]
# Teleport is a recovery mechanism as well as normal travel, so location must
# never prevent it. Loading/in-progress guards still prevent overlapping warps.
LOCATION_INDEPENDENT_COMMANDS = {
"teleport",
}
# Restrictions shared by stations, space, freighters, and other non-planets.
OFF_PLANET_BLOCKED_COMMANDS = ["nuke"]
# Unknown includes the conservative cockpit baseline plus off-planet rules.
UNKNOWN_BLOCKED_COMMANDS = [
*IN_COCKPIT_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
]
BLOCKED_COMMANDS_BY_STATE = {
"Space": [
*SPACE_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"SpaceStation": [
*ON_FOOT_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"PlanetOnFoot": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*ON_PLANET_BLOCKED_COMMANDS,
],
"PlanetInShip": [
*IN_COCKPIT_BLOCKED_COMMANDS,
*ON_PLANET_BLOCKED_COMMANDS,
],
"PlanetInVehicle": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*ON_PLANET_BLOCKED_COMMANDS,
],
"Underwater": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*ON_PLANET_BLOCKED_COMMANDS,
],
"Cave": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*ON_PLANET_BLOCKED_COMMANDS,
],
"IndoorInBase": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*ON_PLANET_BLOCKED_COMMANDS,
],
"Freighter": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"FreighterInternals": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"AbandonedFreighter": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"InFleet": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"InSpaceObject": [
*ON_FOOT_BLOCKED_COMMANDS,
*LAUNCH_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"Nexus": [
*ON_FOOT_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"Anomaly": [
*ON_FOOT_BLOCKED_COMMANDS,
*OFF_PLANET_BLOCKED_COMMANDS,
],
"GALAXY_MAP": [
*UNKNOWN_BLOCKED_COMMANDS,
],
"UNKNOWN": [
*UNKNOWN_BLOCKED_COMMANDS,
],
}
def resolve_command_state(data, fallback="UNKNOWN"):
"""Resolve a state snapshot to one of the command block-list keys."""
data = data or {}
game_state = data.get("state")
if game_state == "GALAXY_MAP":
return game_state
coarse_fallback = COMMAND_STATE_BY_GAME_STATE.get(game_state)
environment = data.get("environment") or {}
location = environment.get("location_stable")
if location is None:
location = environment.get("location")
location = COMMAND_STATE_BY_LOCATION_NAME.get(location, location)
if location in BLOCKED_COMMANDS_BY_STATE:
return location
raw = environment.get("location_stable_raw")
if raw is None:
raw = environment.get("location_raw")
try:
location = COMMAND_STATE_BY_LOCATION_VALUE.get(int(raw))
except (TypeError, ValueError):
location = None
# Raw zero means the granular location is unset, not that it should
# overrule a valid coarse state reported by the state logger.
if location == "UNKNOWN" and coarse_fallback:
location = None
fallback = COMMAND_STATE_BY_GAME_STATE.get(fallback, fallback)
fallback = COMMAND_STATE_BY_LOCATION_NAME.get(fallback, fallback)
if coarse_fallback and fallback == "UNKNOWN":
fallback = coarse_fallback
elif fallback not in BLOCKED_COMMANDS_BY_STATE:
fallback = coarse_fallback
return location or (fallback if fallback in BLOCKED_COMMANDS_BY_STATE else "UNKNOWN")
def blocked_commands_for_state(state):
"""Return the configured list, failing closed for an unrecognized state."""
state = COMMAND_STATE_BY_LOCATION_NAME.get(state, state)
blocked = BLOCKED_COMMANDS_BY_STATE.get(state, BLOCKED_COMMANDS_BY_STATE["UNKNOWN"])
return [command for command in blocked if command not in LOCATION_INDEPENDENT_COMMANDS]