How to use LibGDX + LuaJava? #240
Haruki-Hotarou-2021
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I don't know much about modularity on Android. If it is indeed blocking Java reflection, I think the only way is to manually create wrappers for "cross-module" calls in your "app" module. |
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I tried to integrate LuaJava (with LuaJIT) into a LibGDX project on Android, but I can't integrate it because of the modular nature of the project, as the game is in a "core" module to maintain cross-platform compatibility, While I am initializing LuaJava in the main "app" module to utilize specific native Android features, using SAF (Storage Access Framework) to load the Lua file containing the game.
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