diff --git a/docs/en/manuals/physics-objects.md b/docs/en/manuals/physics-objects.md index 58c93c40d..d1e80a2c2 100644 --- a/docs/en/manuals/physics-objects.md +++ b/docs/en/manuals/physics-objects.md @@ -27,7 +27,7 @@ A collision object component has a set of *Properties* that sets its type and ph To add a collision object component to a game object: 1. In the *Outline* view, right click the game object and select Add Component ▸ Collision Object from the context menu. This creates a new component with no shapes. -2. Right click the new component and select Add Shape ▸ Box / Capsule / Sphere. This adds a new shape to the collision object component. You can add any number of shapes to the component. You can also use a tilemap or a convex hull to define the shape of the physics object. +2. Right click the new component and select Add Shape, then choose a shape: Box, Capsule or Sphere in projects using 3D physics, Box or Circle in projects using 2D physics. This adds a new shape to the collision object component. You can add any number of shapes to the component. You can also use a tilemap or a convex hull to define the shape of the physics object. 3. Use the move, rotate and scale tools to edit the shapes. 4. Select the component in the *Outline* and edit the collision object's *Properties*.