diff --git a/docs/en/manuals/physics-objects.md b/docs/en/manuals/physics-objects.md
index 58c93c40d..d1e80a2c2 100644
--- a/docs/en/manuals/physics-objects.md
+++ b/docs/en/manuals/physics-objects.md
@@ -27,7 +27,7 @@ A collision object component has a set of *Properties* that sets its type and ph
To add a collision object component to a game object:
1. In the *Outline* view, right click the game object and select Add Component ▸ Collision Object from the context menu. This creates a new component with no shapes.
-2. Right click the new component and select Add Shape ▸ Box / Capsule / Sphere. This adds a new shape to the collision object component. You can add any number of shapes to the component. You can also use a tilemap or a convex hull to define the shape of the physics object.
+2. Right click the new component and select Add Shape, then choose a shape: Box, Capsule or Sphere in projects using 3D physics, Box or Circle in projects using 2D physics. This adds a new shape to the collision object component. You can add any number of shapes to the component. You can also use a tilemap or a convex hull to define the shape of the physics object.
3. Use the move, rotate and scale tools to edit the shapes.
4. Select the component in the *Outline* and edit the collision object's *Properties*.