Skip to content

Latest commit

 

History

History
64 lines (35 loc) · 1.17 KB

File metadata and controls

64 lines (35 loc) · 1.17 KB

1.21.1-1.0.0

  • Initial release

1.21.1-1.0.1

  • Improved structure regenreation handling

1.21.1-1.0.2

  • Changed voxel shape resolution from 2 to 4. Improves experience while walking up the struts, but unfortunately makes the struts feel jumpier.

1.21.1-1.1.1

  • Fixed flywheel render lighting

1.21.1-1.2.0

  • Improved sable behaviour

1.21.1-1.2.1

  • Fix strut double rendering

1.21.1-1.2.2

  • Fix strut rotations with create schematics and transforms

1.21.1-1.2.3

  • Improve sable behavior

1.21.1-1.2.4

  • Improve item pickup behavior

1.21.1-1.2.5

  • Tweak lang

1.21.1-1.2.6

  • Attempted to improve load safety for C2ME

1.21.1-1.2.7

  • Fix duplication issue when assembling a strut onto a sublevel with a physics assembler.
  • Improve transform behaviour

1.21.1-1.2.8

  • Fix duplication issue but like for real this time
  • Fix click-through issue with struts on levels and for sub-levels

1.21.1-1.3.0

  • Make it possible to specify the render type of strut models - (PR #4 thanks to george8188625)

1.21.1-1.3.1

  • Fix item drop issue for like real this time (How does this keep happening??)
  • Fixed collision shapes being desynced on a dedicated server