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Add blog post on the role of the product manager
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---
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slug: role-of-product-manager
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date: 2026-10-04
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title: "Building is cheap. Owning it is not."
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description: "The product manager's job in three questions: what should we build, what happened after we shipped, and who is doing the work, now that building is cheap."
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authors: [ranjan-sakalley]
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image: ./0-mindmap.png
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unlisted: false
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tags:
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- product-management
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- product-discovery
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- prioritisation
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- experimentation
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- craftsmanship
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- engineering
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- ai
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---
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*The role of the product manager today.*
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A product manager's job today comes down to three questions: what should we
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build, what happened after we shipped, and who is doing the work? The PM answers
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for a business result across all three, with craftsmanship as the standard.
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<!--truncate-->
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![Mind map of the job of a PM: what to build, what happened and who is
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building, each with its sub-topics, and craftsmanship as the standard under all
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three](./0-mindmap.png)
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## Why the job needs restating
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![Before and now: the cost of building a feature shrank while the cost of
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owning it, in attention, complexity, sales and support, stayed the
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same](./1-why-the-job-needs-restating.png)
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A small team with modern tools, including AI assistants, can prototype an idea
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in an afternoon. That makes it reasonable to ask what a product manager is still
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for.
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Building has become cheaper, but ownership has not. Every feature that ships
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competes for customer attention, adds complexity to the product and may have to
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be sold and supported for years. As teams build more, neither customer attention
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nor the capacity of sales and support grows to match. The constraint is choosing
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what deserves to exist.
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Someone has to make those choices and answer for the result. It could be a
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founder or an engineering lead. A dedicated PM earns their salary by improving
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the odds: backing more bets that pay off and ending weak ones sooner. They also
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take responsibility for a number the business cares about.
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Many PMs answer for that number without controlling the roadmap or the release
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date. Where the call is theirs, so is the miss. Where it is not, they answer for
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the evidence and the recommendation they brought to whoever made it.
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## What to build?
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![Ideas from customers, the team, sales and leadership pass through
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the job to be done and business viability, then into a ranked list of build now,
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later, and not doing with reasons](./2-what-to-build.png)
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### Business viability and prioritisation
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A feature customers love can still sink a company if it cannot be sold,
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supported or paid for. A ranked roadmap is a spending decision. It commits the
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team's salaries for weeks and the company's support capacity for years.
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Strategy sets the outcome. The PM turns that outcome into a number the team can
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move this quarter, one that leads to retention or revenue, such as trial-to-paid
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conversion. They agree on the number and its target with their manager. For bets
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too big to resolve within a quarter, they agree on useful evidence along the
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way, such as a paid pilot.
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The PM then ranks the bets most likely to move the number and writes down which
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good ideas the team will leave alone, along with the reasons. Without that
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second list, a roadmap can easily become a collection of additions rather than a
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set of choices.
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If the ranking or the number is handed to you, be able to explain it, and bring
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evidence that tests it: a count of support tickets, the reasons deals were lost,
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what three customers said.
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### Where ideas come from
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The best ideas rarely start with the PM. Customers know their problems.
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Engineers know what has just become possible. Support sees what breaks, while
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sales hears why deals are lost. The PM's creative work is to keep those channels
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open, connect what they hear and credit the people who brought the ideas.
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Increasingly, those ideas arrive as working demos, which can be more persuasive
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than they deserve to be. A demo answers one question: can we build it? The PM
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still has to decide whether the result is worth owning and should judge every
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demo, including the founder's, by the problem it solves.
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### Jobs to be done and discovery
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People hire a product to make progress on something. Clayton Christensen's
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commuters bought a milkshake to make a long drive less dull, so its rivals were
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bagels and doughnuts. To find the job, ask sales or support to put you on calls
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with recent buyers and recent leavers. Ask what those customers were trying to
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do when they switched.
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Solution discovery is the continuing work of testing ways to do that job. A PM
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can now build the first prototype and should be as critical of it as they would
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be of anyone else's. If a bet is cheap and easy to undo, put it in front of a
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few customers and watch what they do. If it is costly or hard to reverse,
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interview and test prototypes before anyone builds the real thing.
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## What happened?
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![Predict, ship, observe and report as a cycle, with a hypothetical
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one-line prediction naming the number, the size, the date, the cost, the
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guardrail and the removal rule](./3-what-happened.png)
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Shipping is the midpoint. The team still has to find out what happened and
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report it honestly.
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### Observability and data analysis
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Before the build starts, write down the prediction in one line. Name the number
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that should move, the size and timing of the expected change, the cost, the
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guardrail and the result that would justify removing the feature. For example:
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> Trial-to-paid, 8% today, beats a control group by one point by 31 March, for
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> six team-weeks of work. Refunds must not rise. Under half a point, we remove
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> it.
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If nothing measures the number yet, make the measurement part of the work.
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After launch, check usage and the steps where people drop out. Look at errors,
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speed, support tickets and sales calls as well. A before-and-after comparison
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can be distorted by the season or another launch. If you have enough traffic,
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hold back a control group of randomly chosen users who do not get the change. If
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you do not, as in much B2B software, predict something the feature alone can
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move, such as its own completion rate. Add customer conversations and be honest
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that the final verdict is a judgement.
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### Humility
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In a 2009 paper on experimentation at Microsoft, Ronny Kohavi and colleagues
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reported that only about a third of well-run experiments improved the metric
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they were meant to improve. Assume your ideas are no better. Conviction will not
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tell you which third you are holding.
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A written prediction cannot be quietly revised. Without one, analysis becomes a
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hunt for numbers that flatter the launch. Compare the result with the
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prediction, then report it to whoever agreed on the number, along with a
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recommendation to keep, change or remove the feature. Removal has a price, but
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it also ends the ongoing cost of a feature that missed.
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A missed bet is normal, and at those odds, so is a short run of them. Finding
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out late is the worrying part. Over two or three quarters, a PM should expect to
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be judged on whether the bets they backed moved the agreed number and how
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quickly and cheaply they found the misses.
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You may not own the roadmap, but you own the prediction and the report. That
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record is how a PM earns a say in what gets built next.
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## Who is building?
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![The PM carries the same why to engineering, design, sales and
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support, and the quality bar rises from a rough experiment for a few users to a
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general release](./4-who-is-building.png)
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### Communicate like a missionary
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A PM ships nothing alone. Marty Cagan argues for teams of missionaries, who
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believe in the problem, rather than mercenaries, who build what they are told.
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People make many small decisions every week without you. They make them well
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only if they understand the customer and the goal.
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- Teach what you know that others do not, which is usually the customer. Share
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the evidence with the conclusion. Bring engineers and designers to customer
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calls, walk through the numbers and make sure everyone can explain how the
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business makes money.
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- Say the same thing in every room, every week, until you hear it repeated back.
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When the strategy changes, say so and explain why. Take your doubts and
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evidence to whoever set the direction. Tell the team what has been decided and
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what remains open.
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### Be the gatekeeper for quality and polish
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A missionary team owns its own quality, and the PM is its last check before a
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general release. Use the product as a new customer would and note every
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hesitation, whether it is a blank first screen, a slow page or a confusing word.
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Delay is as real a cost as a defect, so the bar rises with the stakes. An
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experiment shown to a few users can be rough; a general release cannot. Agree
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the bar with the team at the start so that everyone holds it. When something
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ships below the bar, give the fix an owner and a date.
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## Craftsmanship
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![Passable next to crafted: a bare payment failed error beside a
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card declined message that says what to do, and a vague onboarding brief beside
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one naming the customer, job, number and review date](./5-craftsmanship.png)
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Craftsmanship means telling passable from good and caring enough to close the
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gap, both in the product and in your own work. In the product, it might be a
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checkout that explains why a card was declined. In the PM's work, it is a brief
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that names the customer, the job, the number and the review date.
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Craft matters more as tools improve. AI can produce a passable spec, analysis or
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design in minutes, so more passable work arrives at the gate. A team may need
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fewer PMs. The ones it keeps will be able to spot the difference between
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passable and good, then spend the time they save with customers and inside the
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product.
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You train that eye by studying the best products you use and rewriting your own
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work until a newcomer can act on it. Craft takes time, so spend it first where
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customers and money meet: sign-up, checkout and pricing.
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## The loop
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![What to build and what happened form a loop of deciding and
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learning, who is building keeps the loop running, and craftsmanship sits under
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all three](./6-the-loop.png)
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The first two questions repeat: decide, learn, then decide again. Answering the
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third keeps that cycle running when you are not in the room, and craft
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determines how well the team handles it.
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A weekly test for any PM:
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1. Can I explain why our top priority is the top priority, which number it
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should move, and what we are not doing?
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2. Do I know whether the agreed number is moving, and how long our last miss ran
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before we caught it?
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3. Could everyone on the team say what we are building and why?
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4. Would I put my name on what we are about to release?
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A "no" points to next week's work.
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## Sources
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- [Online Experimentation at
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Microsoft](https://ai.stanford.edu/~ronnyk/ExPThinkWeek2009Public.pdf),
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Kohavi, Crook, Longbotham and others, 2009: the one-third finding.
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- [Clay Christensen's Milkshake
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Marketing](https://www.library.hbs.edu/working-knowledge/clay-christensens-milkshake-marketing),
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Carmen Nobel, HBS Working Knowledge, 2011.
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- [Missionaries vs.
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Mercenaries](https://www.svpg.com/missionaries-vs-mercenaries/), Marty Cagan,
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SVPG, 2015, crediting John Doerr. Doerr's original distinction was about
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entrepreneurs: [Knowledge at
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Wharton](https://knowledge.wharton.upenn.edu/article/mercenaries-vs-missionaries-john-doerr-sees-two-kinds-of-internet-entrepreneurs/),
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2000.

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