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| 1 | +--- |
| 2 | +slug: role-of-product-manager |
| 3 | +date: 2026-10-04 |
| 4 | +title: "Building is cheap. Owning it is not." |
| 5 | +description: "The product manager's job in three questions: what should we build, what happened after we shipped, and who is doing the work, now that building is cheap." |
| 6 | +authors: [ranjan-sakalley] |
| 7 | +image: ./0-mindmap.png |
| 8 | +unlisted: false |
| 9 | +tags: |
| 10 | + - product-management |
| 11 | + - product-discovery |
| 12 | + - prioritisation |
| 13 | + - experimentation |
| 14 | + - craftsmanship |
| 15 | + - engineering |
| 16 | + - ai |
| 17 | +--- |
| 18 | + |
| 19 | +*The role of the product manager today.* |
| 20 | + |
| 21 | +A product manager's job today comes down to three questions: what should we |
| 22 | +build, what happened after we shipped, and who is doing the work? The PM answers |
| 23 | +for a business result across all three, with craftsmanship as the standard. |
| 24 | + |
| 25 | +<!--truncate--> |
| 26 | + |
| 27 | + |
| 30 | + |
| 31 | +## Why the job needs restating |
| 32 | + |
| 33 | + |
| 36 | + |
| 37 | +A small team with modern tools, including AI assistants, can prototype an idea |
| 38 | +in an afternoon. That makes it reasonable to ask what a product manager is still |
| 39 | +for. |
| 40 | + |
| 41 | +Building has become cheaper, but ownership has not. Every feature that ships |
| 42 | +competes for customer attention, adds complexity to the product and may have to |
| 43 | +be sold and supported for years. As teams build more, neither customer attention |
| 44 | +nor the capacity of sales and support grows to match. The constraint is choosing |
| 45 | +what deserves to exist. |
| 46 | + |
| 47 | +Someone has to make those choices and answer for the result. It could be a |
| 48 | +founder or an engineering lead. A dedicated PM earns their salary by improving |
| 49 | +the odds: backing more bets that pay off and ending weak ones sooner. They also |
| 50 | +take responsibility for a number the business cares about. |
| 51 | + |
| 52 | +Many PMs answer for that number without controlling the roadmap or the release |
| 53 | +date. Where the call is theirs, so is the miss. Where it is not, they answer for |
| 54 | +the evidence and the recommendation they brought to whoever made it. |
| 55 | + |
| 56 | +## What to build? |
| 57 | + |
| 58 | + |
| 61 | + |
| 62 | +### Business viability and prioritisation |
| 63 | + |
| 64 | +A feature customers love can still sink a company if it cannot be sold, |
| 65 | +supported or paid for. A ranked roadmap is a spending decision. It commits the |
| 66 | +team's salaries for weeks and the company's support capacity for years. |
| 67 | + |
| 68 | +Strategy sets the outcome. The PM turns that outcome into a number the team can |
| 69 | +move this quarter, one that leads to retention or revenue, such as trial-to-paid |
| 70 | +conversion. They agree on the number and its target with their manager. For bets |
| 71 | +too big to resolve within a quarter, they agree on useful evidence along the |
| 72 | +way, such as a paid pilot. |
| 73 | + |
| 74 | +The PM then ranks the bets most likely to move the number and writes down which |
| 75 | +good ideas the team will leave alone, along with the reasons. Without that |
| 76 | +second list, a roadmap can easily become a collection of additions rather than a |
| 77 | +set of choices. |
| 78 | + |
| 79 | +If the ranking or the number is handed to you, be able to explain it, and bring |
| 80 | +evidence that tests it: a count of support tickets, the reasons deals were lost, |
| 81 | +what three customers said. |
| 82 | + |
| 83 | +### Where ideas come from |
| 84 | + |
| 85 | +The best ideas rarely start with the PM. Customers know their problems. |
| 86 | +Engineers know what has just become possible. Support sees what breaks, while |
| 87 | +sales hears why deals are lost. The PM's creative work is to keep those channels |
| 88 | +open, connect what they hear and credit the people who brought the ideas. |
| 89 | + |
| 90 | +Increasingly, those ideas arrive as working demos, which can be more persuasive |
| 91 | +than they deserve to be. A demo answers one question: can we build it? The PM |
| 92 | +still has to decide whether the result is worth owning and should judge every |
| 93 | +demo, including the founder's, by the problem it solves. |
| 94 | + |
| 95 | +### Jobs to be done and discovery |
| 96 | + |
| 97 | +People hire a product to make progress on something. Clayton Christensen's |
| 98 | +commuters bought a milkshake to make a long drive less dull, so its rivals were |
| 99 | +bagels and doughnuts. To find the job, ask sales or support to put you on calls |
| 100 | +with recent buyers and recent leavers. Ask what those customers were trying to |
| 101 | +do when they switched. |
| 102 | + |
| 103 | +Solution discovery is the continuing work of testing ways to do that job. A PM |
| 104 | +can now build the first prototype and should be as critical of it as they would |
| 105 | +be of anyone else's. If a bet is cheap and easy to undo, put it in front of a |
| 106 | +few customers and watch what they do. If it is costly or hard to reverse, |
| 107 | +interview and test prototypes before anyone builds the real thing. |
| 108 | + |
| 109 | +## What happened? |
| 110 | + |
| 111 | + |
| 114 | + |
| 115 | +Shipping is the midpoint. The team still has to find out what happened and |
| 116 | +report it honestly. |
| 117 | + |
| 118 | +### Observability and data analysis |
| 119 | + |
| 120 | +Before the build starts, write down the prediction in one line. Name the number |
| 121 | +that should move, the size and timing of the expected change, the cost, the |
| 122 | +guardrail and the result that would justify removing the feature. For example: |
| 123 | + |
| 124 | +> Trial-to-paid, 8% today, beats a control group by one point by 31 March, for |
| 125 | +> six team-weeks of work. Refunds must not rise. Under half a point, we remove |
| 126 | +> it. |
| 127 | +
|
| 128 | +If nothing measures the number yet, make the measurement part of the work. |
| 129 | + |
| 130 | +After launch, check usage and the steps where people drop out. Look at errors, |
| 131 | +speed, support tickets and sales calls as well. A before-and-after comparison |
| 132 | +can be distorted by the season or another launch. If you have enough traffic, |
| 133 | +hold back a control group of randomly chosen users who do not get the change. If |
| 134 | +you do not, as in much B2B software, predict something the feature alone can |
| 135 | +move, such as its own completion rate. Add customer conversations and be honest |
| 136 | +that the final verdict is a judgement. |
| 137 | + |
| 138 | +### Humility |
| 139 | + |
| 140 | +In a 2009 paper on experimentation at Microsoft, Ronny Kohavi and colleagues |
| 141 | +reported that only about a third of well-run experiments improved the metric |
| 142 | +they were meant to improve. Assume your ideas are no better. Conviction will not |
| 143 | +tell you which third you are holding. |
| 144 | + |
| 145 | +A written prediction cannot be quietly revised. Without one, analysis becomes a |
| 146 | +hunt for numbers that flatter the launch. Compare the result with the |
| 147 | +prediction, then report it to whoever agreed on the number, along with a |
| 148 | +recommendation to keep, change or remove the feature. Removal has a price, but |
| 149 | +it also ends the ongoing cost of a feature that missed. |
| 150 | + |
| 151 | +A missed bet is normal, and at those odds, so is a short run of them. Finding |
| 152 | +out late is the worrying part. Over two or three quarters, a PM should expect to |
| 153 | +be judged on whether the bets they backed moved the agreed number and how |
| 154 | +quickly and cheaply they found the misses. |
| 155 | + |
| 156 | +You may not own the roadmap, but you own the prediction and the report. That |
| 157 | +record is how a PM earns a say in what gets built next. |
| 158 | + |
| 159 | +## Who is building? |
| 160 | + |
| 161 | + |
| 164 | + |
| 165 | +### Communicate like a missionary |
| 166 | + |
| 167 | +A PM ships nothing alone. Marty Cagan argues for teams of missionaries, who |
| 168 | +believe in the problem, rather than mercenaries, who build what they are told. |
| 169 | +People make many small decisions every week without you. They make them well |
| 170 | +only if they understand the customer and the goal. |
| 171 | + |
| 172 | +- Teach what you know that others do not, which is usually the customer. Share |
| 173 | + the evidence with the conclusion. Bring engineers and designers to customer |
| 174 | + calls, walk through the numbers and make sure everyone can explain how the |
| 175 | + business makes money. |
| 176 | +- Say the same thing in every room, every week, until you hear it repeated back. |
| 177 | + When the strategy changes, say so and explain why. Take your doubts and |
| 178 | + evidence to whoever set the direction. Tell the team what has been decided and |
| 179 | + what remains open. |
| 180 | + |
| 181 | +### Be the gatekeeper for quality and polish |
| 182 | + |
| 183 | +A missionary team owns its own quality, and the PM is its last check before a |
| 184 | +general release. Use the product as a new customer would and note every |
| 185 | +hesitation, whether it is a blank first screen, a slow page or a confusing word. |
| 186 | + |
| 187 | +Delay is as real a cost as a defect, so the bar rises with the stakes. An |
| 188 | +experiment shown to a few users can be rough; a general release cannot. Agree |
| 189 | +the bar with the team at the start so that everyone holds it. When something |
| 190 | +ships below the bar, give the fix an owner and a date. |
| 191 | + |
| 192 | +## Craftsmanship |
| 193 | + |
| 194 | + |
| 197 | + |
| 198 | +Craftsmanship means telling passable from good and caring enough to close the |
| 199 | +gap, both in the product and in your own work. In the product, it might be a |
| 200 | +checkout that explains why a card was declined. In the PM's work, it is a brief |
| 201 | +that names the customer, the job, the number and the review date. |
| 202 | + |
| 203 | +Craft matters more as tools improve. AI can produce a passable spec, analysis or |
| 204 | +design in minutes, so more passable work arrives at the gate. A team may need |
| 205 | +fewer PMs. The ones it keeps will be able to spot the difference between |
| 206 | +passable and good, then spend the time they save with customers and inside the |
| 207 | +product. |
| 208 | + |
| 209 | +You train that eye by studying the best products you use and rewriting your own |
| 210 | +work until a newcomer can act on it. Craft takes time, so spend it first where |
| 211 | +customers and money meet: sign-up, checkout and pricing. |
| 212 | + |
| 213 | +## The loop |
| 214 | + |
| 215 | + |
| 218 | + |
| 219 | +The first two questions repeat: decide, learn, then decide again. Answering the |
| 220 | +third keeps that cycle running when you are not in the room, and craft |
| 221 | +determines how well the team handles it. |
| 222 | + |
| 223 | +A weekly test for any PM: |
| 224 | + |
| 225 | +1. Can I explain why our top priority is the top priority, which number it |
| 226 | + should move, and what we are not doing? |
| 227 | +2. Do I know whether the agreed number is moving, and how long our last miss ran |
| 228 | + before we caught it? |
| 229 | +3. Could everyone on the team say what we are building and why? |
| 230 | +4. Would I put my name on what we are about to release? |
| 231 | + |
| 232 | +A "no" points to next week's work. |
| 233 | + |
| 234 | +## Sources |
| 235 | + |
| 236 | +- [Online Experimentation at |
| 237 | + Microsoft](https://ai.stanford.edu/~ronnyk/ExPThinkWeek2009Public.pdf), |
| 238 | + Kohavi, Crook, Longbotham and others, 2009: the one-third finding. |
| 239 | +- [Clay Christensen's Milkshake |
| 240 | + Marketing](https://www.library.hbs.edu/working-knowledge/clay-christensens-milkshake-marketing), |
| 241 | + Carmen Nobel, HBS Working Knowledge, 2011. |
| 242 | +- [Missionaries vs. |
| 243 | + Mercenaries](https://www.svpg.com/missionaries-vs-mercenaries/), Marty Cagan, |
| 244 | + SVPG, 2015, crediting John Doerr. Doerr's original distinction was about |
| 245 | + entrepreneurs: [Knowledge at |
| 246 | + Wharton](https://knowledge.wharton.upenn.edu/article/mercenaries-vs-missionaries-john-doerr-sees-two-kinds-of-internet-entrepreneurs/), |
| 247 | + 2000. |
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