From 504e0f35b0341368c8e53b8205caf3f6b86a436d Mon Sep 17 00:00:00 2001 From: Kex Date: Mon, 22 Jun 2026 22:14:58 +0200 Subject: [PATCH] Handle case when damage manager becomes null --- .../Pain/ACE_Medical_BasePainScreenEffectMode.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/addons/medical_core/scripts/Game/ACE_Medical_Pain/UI/ScreenEffects/Pain/ACE_Medical_BasePainScreenEffectMode.c b/addons/medical_core/scripts/Game/ACE_Medical_Pain/UI/ScreenEffects/Pain/ACE_Medical_BasePainScreenEffectMode.c index ed1504272..45925feae 100644 --- a/addons/medical_core/scripts/Game/ACE_Medical_Pain/UI/ScreenEffects/Pain/ACE_Medical_BasePainScreenEffectMode.c +++ b/addons/medical_core/scripts/Game/ACE_Medical_Pain/UI/ScreenEffects/Pain/ACE_Medical_BasePainScreenEffectMode.c @@ -52,7 +52,11 @@ class ACE_Medical_BasePainScreenEffectMode return; m_fTimer = 0; - m_fMaxStrength = m_DamageManager.ACE_Medical_GetPainIntensity(); + + if (m_DamageManager) + m_fMaxStrength = m_DamageManager.ACE_Medical_GetPainIntensity(); + else + m_fMaxStrength = 0; if (m_bIsTerminating) EnableEffect(false);