From 47f2d465b7891164f2173162fec1d1bd52ba5d2f Mon Sep 17 00:00:00 2001 From: Steel_Blue Date: Mon, 10 Aug 2026 17:13:40 -0400 Subject: [PATCH] indicate state allows firing at spotted buildings potential change for https://github.com/ZeroK-RTS/Zero-K/issues/4518 --- LuaRules/Gadgets/unit_dont_fire_at_radar.lua | 2 +- LuaUI/Configs/integral_menu_config.lua | 2 +- LuaUI/Widgets/unit_start_state.lua | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/LuaRules/Gadgets/unit_dont_fire_at_radar.lua b/LuaRules/Gadgets/unit_dont_fire_at_radar.lua index 3d399f37fd..02265e29ef 100644 --- a/LuaRules/Gadgets/unit_dont_fire_at_radar.lua +++ b/LuaRules/Gadgets/unit_dont_fire_at_radar.lua @@ -48,7 +48,7 @@ local dontFireAtRadarCmdDesc = { type = CMDTYPE.ICON_MODE, name = "Don't fire at radar", action = 'dontfireatradar', - tooltip = 'Fire at radar dots: Disable to prevent firing at radar dots.', + tooltip = 'Fire at radar dots: Disable to prevent firing at uncertain enemy positions within radar.', params = {0, 'Fire at radar',"Don't fire at radar"} } diff --git a/LuaUI/Configs/integral_menu_config.lua b/LuaUI/Configs/integral_menu_config.lua index c13329705f..d40a2fd7aa 100644 --- a/LuaUI/Configs/integral_menu_config.lua +++ b/LuaUI/Configs/integral_menu_config.lua @@ -29,7 +29,7 @@ local tooltips = { GOO_GATHER = "Puppy Replication (_STATE_)\n Set whether Puppies use nearby wrecks to make more Puppies.", DISABLE_ATTACK = "Allow Attack Commands (_STATE_)\n Set whether the unit responds to attack commands.", PUSH_PULL = "Impulse Mode (_STATE_)\n Set whether gravity guns push or pull.", - DONT_FIRE_AT_RADAR = "Fire At Radar State (_STATE_)\n Set whether precise units with high reload time fire at radar dots.", + DONT_FIRE_AT_RADAR = "Fire At Radar State (_STATE_)\n Set whether precise units with high reload time fire on uncertain enemy positions within radar.", PREVENT_BAIT = "Avoid Bad Targets (_STATE_)\n _DESC_", PREVENT_OVERKILL = "Overkill Prevention (_STATE_)\n Prevents units from shooting at already doomed enemies.", TRAJECTORY = "Trajectory (_STATE_)\n Set whether units fire at a high or low arc.", diff --git a/LuaUI/Widgets/unit_start_state.lua b/LuaUI/Widgets/unit_start_state.lua index 32f2d9d670..ee1ad4cd05 100644 --- a/LuaUI/Widgets/unit_start_state.lua +++ b/LuaUI/Widgets/unit_start_state.lua @@ -1011,7 +1011,7 @@ local function addUnit(defName, path) if dontFireAtRadarUnits[unitDefID] ~= nil then options[defName .. "_fire_at_radar"] = { name = " Fire at radar", - desc = "Check box to make these units fire at radar. All other units fire at radar but these have the option not to.", + desc = "Fire at radar: Set whether precise units with high reload time fire on uncertain enemy positions within radar", type = 'bool', value = dontFireAtRadarUnits[unitDefID], path = path,