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Copy pathfactorio_terrain_fast.go
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90 lines (85 loc) · 3.52 KB
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package main
import "math"
// factorioTerrainNoiseAbsMax conservatively exceeds the existing 1.8 basis bound
// across four terrain octaves (approximately 2.2362 after normalization).
const factorioTerrainNoiseAbsMax = 2.25
func (e *factorioNauvisEvaluator) terrainTileFast(
sample factorioNauvisSample,
x, y float64,
) factorioTerrainTile {
winnerIndex := 0
winnerProbability := factorioWaterBase(sample.elevation, -2, 200)
waterProbability := factorioWaterBase(sample.elevation, 0, 100)
if waterProbability > winnerProbability {
winnerIndex = 1
winnerProbability = waterProbability
}
if waterProbability >= 5 {
return factorioTerrainTiles[winnerIndex]
}
bases := [...]float64{
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.7, 11, 11),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.45, 0.45, 11, 0.8),
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.6, 0.65, 0.9),
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.5, 0.55, 0.7),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.45, -10, 0.55, 0.35),
max(
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.25, 0.45, 0.3),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.4, -10, 0.45, 0.25),
),
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.3, 0.45, 0.35),
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.35, 0.55, 0.4),
max(
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.55, -10, 0.6, 0.35),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.6, 0.3, 11, 0.35),
),
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.4, 0.55, 0.45),
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.45, 0.55, 0.5),
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.5, 0.55, 0.55),
max(
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, -10, 0.25, 0.15),
factorioExpressionInRange2(5, math.Inf(1), sample.elevation, sample.aux, -1.5, 0.5, 1.5, 1),
),
max(
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.15, 0.3, 0.2),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.25, -10, 0.3, 0.15),
),
max(
factorioExpressionInRangeBase(sample.aux, sample.moisture, -10, 0.2, 0.4, 0.25),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.3, -10, 0.4, 0.2),
),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.55, 0.35, 11, 0.5),
max(
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.6, -10, 0.7, 0.3),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.7, 0.25, 11, 0.3),
),
max(
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.7, -10, 0.8, 0.25),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.8, 0.2, 11, 0.25),
),
factorioExpressionInRangeBase(sample.aux, sample.moisture, 0.8, -10, 11, 0.2),
}
bestBase := 0
for index := 1; index < len(bases); index++ {
if bases[index] > bases[bestBase] {
bestBase = index
}
}
consider := func(index int) {
probability := bases[index] + e.terrainNoise[index](x, y)
tileIndex := index + 2
if probability > winnerProbability ||
(probability == winnerProbability && tileIndex < winnerIndex) {
winnerIndex = tileIndex
winnerProbability = probability
}
}
consider(bestBase)
for index, base := range bases {
if index == bestBase || base+factorioTerrainNoiseAbsMax <= winnerProbability {
continue
}
consider(index)
}
return factorioTerrainTiles[winnerIndex]
}